Home | Amazing | Today | Tags | Publishers | Years | Account | Search 
Essential Mathematics for Games and Interactive Applications, Second Edition: A Programmer's Guide

Buy
Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout.

The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness.

The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction. There is also an associated website with updates and code patches, and PowerPoint slides from presentations.

--Simple game engine with math, rendering, and input libraries on the CD-ROM, so that game developers can immediately start applying the techniques they learn in a basic codebase.
--Exercises on the CD-ROM for educators to use for course material
--Code samples shown throughout the book for real-world application

About the Author

James M. Van Verth is a founding member of Red Storm Entertainment, a division of Ubisoft, where he has been a lead engineer for nine years. For the past eight years he has also been a regular speaker at the Game Developers Conferences, teaching the all-day tutorial Math for Game Programmers, on which this book is based. He has a B.A. in mathematics and computer science from Dartmouth College and M.S. degrees in computer science from the State University of New York at Buffalo and the University of North Carolina at Chapel Hill. Lars M. Bishop is an engineer in the Handheld Developer Technologies group at NVIDIA. Prior to joining NVIDIA, Lars was the Chief Technology Officer at Numerical Design Limited, leading the development of the Gamebryo3D cross-platform game engine. He received a BS in Math/Computer Science from Brown University and an MS in Computer Science from the University of North Carolina at Chapel Hill. His outside interests include photography, drumming, and playing bass guitar.
(HTML tags aren't allowed.)

Android Arcade Game App: A Real World Project - Case Study Approach
Android Arcade Game App: A Real World Project - Case Study Approach
Welcome to Android Arcade Game App. In this book, you will learn how to create an Android arcade-style game “from project to publish.” While I will walk you through solutions to some gaming development problems, this book is not necessarily for beginner developers.

You chose this book because you are
...
Office 2013 All-In-One For Dummies
Office 2013 All-In-One For Dummies

Home and business users around the globe turn to Microsoft Office and its core applications every day. Whether you're a newcomer or a veteran Office user, this friendly-but-informative guide provides in-depth coverage on all the newest updates and enhancements to the Office 2013 suite. With an overview of tools common to all Office...

Principles of Operative Dentistry
Principles of Operative Dentistry

Dental students are faced with an array of operative procedures; understanding and the development of competence in their use is demanding. This text aims to detail and justify the basic principles involved in operative procedures with the intention of reinforcing understanding and improving clinical skills. Direct and indirect restorations...


Matrix Algorithms, Volume I
Matrix Algorithms, Volume I
This book, Basic Decompositions, is the first volume in a projected five-volume series entitled Matrix Algorithms. The other four volumes will treat eigensystems, iterative methods for linear systems, sparse direct methods, and special topics, including fast algorithms for structured matrices.

My intended audience is the nonspecialist
...
Exam Ref 70-487 Developing Windows Azure and Web Services (MCSD)
Exam Ref 70-487 Developing Windows Azure and Web Services (MCSD)

Prepare for Microsoft Exam 70-487—and help demonstrate your real-world mastery of developing Windows Azure and web services. Designed for experienced developers ready to advance their status, Exam Ref focuses on the critical-thinking and decision-making acumen needed for success at the Microsoft Specialist level.

Focus on...

The Object-Oriented Thought Process (3rd Edition) (Developer's Library)
The Object-Oriented Thought Process (3rd Edition) (Developer's Library)
The Object-Oriented Thought Process is a concise and readable primer. Matt Weisfeld's years of programming, teaching, and writing have given him a flair for presenting highly technical topics in a clear and interesting manner. He is able to blend abstract concepts with ingenious examples and clear illustrations to quickly teach powerful OOP...
©2021 LearnIT (support@pdfchm.net) - Privacy Policy