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Unlike traditional information systems which work by issuing requests and waiting for responses, event-driven systems are designed to process events as they occur, allowing the system to observe, react dynamically, and issue personalized data depending on the recipient and situation.
Event Processing in Action introduces the major concepts of event-driven architectures and shows how to use, design, and build event processing systems and applications. Written for working software architects and developers, the book looks at practical examples and provides an in-depth explanation of their architecture and implementation. Since patterns connect the events that occur in any system, the book also presents common event-driven patterns and explains how to detect and implement them. Throughout the book, readers follow a comprehensive use case that incorporates all event processing programming styles in practice today.
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Linux Appliance Design: A Hands-On Guide to Building Linux AppliancesLinux appliances are computers that serve a single, well-defined purpose. Modern appliances are complex machines, with processors, operating systems, and application software. For example, the Tivo is essentially a Linux-based computer with a single purpose: recording television. While there are books that tell readers how to run Linux on embedded... | | Web 2.0 Principles and Best Practices (O'Reilly Radar)Web 2.0 is here today and yet its vast, disruptive impact is just beginning. More than just the latest technology buzzword, it's a transformative force that's propelling companies across all industries towards a new way of doing business characterized by user participation, openness, and network effects. What does Web 2.0 mean to your company... | | Building your First Mobile Game using XNA 4.0
With the dawn of the Windows Phone 7 platform, Microsoft has offered us an easy way to create 3D mobile games. In this book, we will build a 3D game for Windows Phone 7 together, taking full advantage of the graphics and touch capabilities, along with the sensors of the platform.
"Building your first mobile game using... |
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