Home | Amazing | Today | Tags | Publishers | Years | Account | Search 
Flex 4 Fun

Buy
Flex 4 Fun, 9780981531625 (0981531628), Artima Inc, 2010

With this book you'll have fun exploring the graphical and animation side of the Flex 4 SDK. There are other books out there on Flex, on Flex 4, and on RIA technologies in general, but they generally don't cover the techniques that help you write cooler applications. This book is specifically about the graphical and animation technologies in Flex 4 that enable better user experiences: the "fun" stuff. Flex 4 is a powerful and flexible set of libraries that enable rich client applications running on the Flash Platform. In particular, Flex makes it much easier to write robust GUI applications than it otherwise might be with just the Flash authoring tool and APIs. For example, Flex provides a rich and extensible component library, databinding for easy communication between objects in the application, and the declarative MXML language that enables you to write your GUI logic in a very simple and straightforward way. Flex sits atop the powerful Flash graphics engine, and provides all kinds of great capabilities for drawing shapes with various fills and strokes and using image-processing filters to change the way things appear. Flex 4 also has a new component model which enables a very flexible way of changing the look of your components.

Flex also offers a "states" model that makes it easy to describe what your application and GUI components look like at different times in their life. And Flex provides rich animation capabilities that make it possible to animate anything in the GUI, which enables rich experiences for the user as objects in the GUI gradually change from one state to another instead of making sudden, discontinuous changes. These are some of the capabilities that this book will cover in detail, along with over 60 example programs to show how all of it works. This book assumes that you have done some Flex programming, enough to know the basics of MXML and ActionScript, so that when you look at the simple examples in this book you are not confused. One of the highlights of this book is all of the sample code that goes along with it. Much of the code is shown directly in the text of the book itself, and all of that code is excerpted from complete applications that you can download, build, and run yourself. This is probably something you should plan to do, at least for those parts of the book you want to thoroughly understand. Also, these applications provide useful code that you can copy from or start from for projects of your own.

(HTML tags aren't allowed.)

Multi-Objective Swarm Intelligent Systems: Theory & Experiences (Studies in Computational Intelligence)
Multi-Objective Swarm Intelligent Systems: Theory & Experiences (Studies in Computational Intelligence)
Recently, a new class of heuristic techniques, the swarm intelligence has emerged. In this context, more recently, biologists and computer scientists in the field of “artificial life” have been turning to insects for ideas that can be used for heuristics. Many aspects of the collective activities of social insects,...
Excel 2002 Power Programming with VBA
Excel 2002 Power Programming with VBA
Excel 2002 Power Programming with VBA Develop Powerful, User-Oriented Excel 2002 Applications With this unique guide, renowned spreadsheet authority John Walkenbach invites you to harness the full potential of Excel—and join the elite group of users and developers who truly understand what the product is capable of. Offering plenty of...
Handbook of Chemical Technology and Pollution Control, 3rd Edition, Third Edition
Handbook of Chemical Technology and Pollution Control, 3rd Edition, Third Edition

The objectives of the second edition have been maintained and updated to 2005 in the current volume where users will find that one third of the references, now totaling more than 1300, are new to this edition. At the same time most of the in-depth Further Reading suggestions are new to this volume, and production data of some 30 tables...


Emerging Technologies for 3D Video: Creation, Coding, Transmission and Rendering
Emerging Technologies for 3D Video: Creation, Coding, Transmission and Rendering

With the expectation of greatly enhanced user experience, 3D video is widely perceived as the next major advancement in video technology. In order to fulfil the expectation of enhanced user experience, 3D video calls for new technologies addressing efficient content creation, representation/coding, transmission and display.

...

Light and Lens: Photography in the Digital Age
Light and Lens: Photography in the Digital Age
Light & Lens: Photography in the Digital Age is a groundbreaking introductory book that clearly and concisely provides the instruction and building blocks necessary to create thought-provoking digitally based photographs. It is an adventurous idea book that features numerous classroom-tested assignments and exercises from leading...
iOS 7 Game Development
iOS 7 Game Development

Develop powerful, engaging games with readytouse utilities from Sprite Kit

About This Book

  • Pen your own endless runner game using Apple's new Sprite Kit framework
  • Enhance your user experience with easy-to-use animations and particle effects using Xcode 5
  • Utilize...
©2019 LearnIT (support@pdfchm.net) - Privacy Policy