Home | Amazing | Today | Tags | Publishers | Years | Account | Search 
Foundation Silverlight 2 Animation

Buy
Silverlight is a phenomenally powerful animation tool, but few people know how to unlock its potential. Foundation Silverlight 2 Animation gives you the keys to all of that power.

It covers the basics of animation—that is, Silverlight's storyboards and animations, which are used to provide interactivity to Silverlight applications. You'll take an in-depth look at double, point, and color animations. You'll also learn the difference between linear, spline, and discrete keyframes, and how they affect your objects as they move.

But it doesn't stop there. You'll go well beyond those simple timeline-based animations and learn how to create purely code-based animations. You'll use vectors to make objects move and bounce off boundaries and each other. You'll explore particle systems, kinematics, and collisions. You'll also learn how to use trigonometry to animate objects and simulate 3D motion in a 2D environment. The essential trigonometry required to create complex motion is simplified and explained through a series of fascinating and fun examples that can be incorporated into your own applications, games, and experiments.

Whether you're already familiar with Silverlight and you want to learn how to open it up, a Flash developer interested in expanding your skill set, or a web developer looking to take the next step into rich interactive application development, this book will bring you up to speed on Silverlight 2 and show you what it can do. From techniques for creating frame-based animations to learning how to simulate 3D in a 2D environment, there is something here to satisfy anyone's appetite for animation and interactivity.

In this book, you'll learn how to:

  • Break free from the timeline and animate objects using code
  • Add interactivity between objects through collision detection and reaction
  • Implement forward and inverse kinematic chains to create lifelike motion
  • Build particle systems and apply gravity to particles to create fountains and explosions
  • Implement a virtual reality object viewer for simulating 3D objects

Summary of Contents

  • Part One: Getting Started
    • Chapter 1 - What You Need to Know
  • Part Two: Silverlight Animation: the Basics
    • Chapter 2 - Basic Transforms
    • Chapter 3 - Storyboards and Animations
    • Chapter 4 - Animation Techniques
  • Part Three: Advanced Animation
    • Chapter 5 - Coordinates in Silverlight
    • Chapter 6 - Using Trigonometry for Animation
    • Chapter 7 - Simulating 3D in 2D
    • Chapter 8 - Collisions
    • Chapter 9 - Kinematics
    • Chapter 10 - Particle Systems
    • Chapter 11 - Silverlight VR (SLVR) Objects
About the Author

Jeff Paries is currently employed as a Digital Media Developer creating Silverlight applications for Waggener Edstrom Worldwide. He lives in Portland, Oregon with his wife, Kate, and son Nicholas.
(HTML tags aren't allowed.)

Algorithm Design
Algorithm Design
Algorithm Design introduces algorithms by looking at the real-world problems that motivate them. The book teaches a range of design and analysis techniques for problems that arise in computing applications. The text encourages an understanding of the algorithm design process and an appreciation of the...
OSGi and Apache Felix 3.0 Beginner's Guide
OSGi and Apache Felix 3.0 Beginner's Guide

This book is a step-by-step beginner's guide based on developing a case study (a book inventory) that walks the developer through the implementation while progressively explaining the surrounding concepts in context. Throughout the book, the author discusses software design concepts and introduces productivity tools that build up the...

Web Based Energy Information and Control Systems
Web Based Energy Information and Control Systems
Advances in equipment, processes, and technology are the driving forces in energy management, energy efficiency, and energy cost control improvements. Web Based Energy Information & Control Systems documents the operational experience with Web-based systems within facilities and varied applications and shows the new opportunities for energy and...

Developing Ambient Intelligence: Proceedings of the First International Conference on Ambient Intelligence Developments
Developing Ambient Intelligence: Proceedings of the First International Conference on Ambient Intelligence Developments
As Ambient Intelligence (AmI) ecosystems are rapidly becoming a reality, they raise new research challenges. Unlike predefined static architectures as we know them today, AmI ecosystems are bound to contain a large number of heterogeneous computing, communication infrastructures and devices that will be dynamically assembled. Architectures will be...
Customer Relationship Management (The Briefcase Book Series)
Customer Relationship Management (The Briefcase Book Series)
Tips and Tools for Creating­­and Sustaining­­Profitable, Long-Term Customer Relationships

In today's impersonal, arms-length marketplace, customer loyalty is rapidly becoming a thing of the past. Customer Relationship Management brings it back to the foreground, providing easy-to-apply solutions and...

Methods in Cellular Immunology, Second Edition
Methods in Cellular Immunology, Second Edition

A step-by-step guide to commonly used procedures, Methods in Cellular Immunology addresses both human and murine models, in addition to such topics as PCR and apoptosis. The basic format of the original version has been maintained, and the goal remains the same: to make it a useful and easy-to-use tool for investigators employing cellular...

©2021 LearnIT (support@pdfchm.net) - Privacy Policy