Learning the fundamentals of 2D game programming is the key to quickly building your game-development expertise. Understanding the elements of the 2D environment will provide a solid foundation in game creation, whether you stick with 2D or move on. FUNDAMENTAL 2D GAME PROGRAMMING WITH JAVA teaches you the basics using Java, including application programming, full-screen games, input handling, matrix transformations, basic physics, intersection testing, collision detection, and much more. The book's three parts cover: The Foundations (building a simple prototype game), the Polish (fine-tuning to create a satisfying gaming experience), and The Complete Game (creating an entire game from start to finish). Author and game developer Timothy Wright shares his toolkit of code and expertise to help you speed up the process of game programming in Java. Sharpen your Java skills and have a great time creating games with FUNDAMENTAL 2D GAME PROGRAMMING WITH JAVA.
Leadership from the Inside Out: Becoming a Leader for Life
Leadership from the Inside Out, Kevin Cashman’s breakthrough business bestseller that clearly connected personal growth to leadership effectiveness, is now completely revised and updated with:
• an explosion of new validating independent research
• impressive new case studies
Enterprise Content Management - A Business and Technical Guide
Information is the lifeblood of knowledge, the flotsam of events and perspectives
created in every second of history. There is so much to capture and yet so little
time and so few resources to make sense of it all. Just as we get tantalisingly
close, the holy grail of true knowledge slips further over the horizon.
Wireless Networking Based Control
This book will have a broad appeal in the area of Wireless Networking-Based Control. Various engineering disciplines, control and communication science organizations will be interested in purchasing the book with a new, emerging, and important theme. Also, industry such as Honeywell and those (e.g. power industry, automotive industry,...
Creating Games in C++ : A Step-by-Step Guide Do you love video games? Ever wondered if you could create one of your own, with all the bells and whistles? It's not as complicated as you'd think, and you don't need to be a math whiz or a programming genius to do it. In fact, everything you need to create your first game, "Invasion of the Slugwroths," is included in this book and... Early Civilizations in the Americas Reference Library, Volume 1 Many American history books begin with the year 1492 and the discovery of the Caribbean Islands by Spanish explorer Christopher Columbus (1451–1506). For the great civilizations of Mesoamerica and South America, though, 1492 proved to be the beginning of the end of their civilization. The products of thousands of years of history—the...