Now that you’ve come up with a great idea for a game, what do you do? We hope that this book will help you answer that question. Game design is a challenging task because it requires the understanding of art, programming, audio/sound, and business.And, even with all those bases covered, you need to be able to put it all down on paper in a way that the reader will understand it and become enthusiastic about the game. Hopefully, the following chapters will help you understand what is needed to create a solid game design document.
Each chapter is written to help you better understand the elements that will generally be included in a game design document. You should also understand that design documents vary significantly because there are lots of different kinds of games and because authors are different. That is great! It means that you will have to adapt the game design document to fit the needs of your game. After reading and studying the materials provided, we hope you will be better prepared to create your own game design document.
The examples used throughout the book are real-world examples. We hope they will be useful to you. In a few cases, we have altered the examples used in the book to be for PCbased games instead of the original console platforms. As a result, don’t scrutinize thedetails too closely!
We hope that you will enjoy reading and learning from this book. Above all, we wish you great success in your game designing. The game industry is an exciting place to be. We truly hope that this book will aid you in your path to becoming a great game designer. If you need help or you would like to discuss anything contained herein, you may certainly e-mail us at firstname.lastname@example.org.We’ll route the question to the right person and get back to you.