Home | Amazing | Today | Tags | Publishers | Years | Account | Search 
Game Developer's Market Guide (Game Development)

Buy
This book is for everyone involved in game development and for those who
want to break into the industry.
Calling someone a “game developer” covers a lot of territory. A developer might be
an artist making 3D models; a producer handling external development; a level
designer or composer; a programmer or writer. The field is large and getting larger
every day.

As developers, our knowledge tends to be deep, but narrow. We tend to know a lot
about our day-to-day jobs, but not too much about what the people around us do,
or even how the same jobs are done differently at other companies.
The articles in Section I will help close that knowledge gap. A glance at the contributor
credits shows that each is an expert in the field, and anyone who reads these
articles will come away with a much deeper understanding of our industry.

Article 1 is an overview of the business side of game development, with an emphasis
on how games are marketed and sold.
Articles 2 and 3 describe different jobs in the industry and how to break in.
Article 4 is a first-hand account of how one development company landed its first
contract.
Articles 5 and 6 explore the freelancing life.
Articles 7 and 8 cover the pros and cons of using agents and recruiters.
Article 9 lists the books that should be on every game developer’s bookshelf.
Articles 10 and 11 are about the International Game Developer’s Association
(IGDA), and the framework of a curriculum for game studies.
Article 12 provides some tips on game design from an historical perspective.
Articles 13 and 14 cover the legal side of the house, from understanding intellectual
property rights to negotiating contracts.
(HTML tags aren't allowed.)

The Best Damn Windows Server 2003 Book Period
The Best Damn Windows Server 2003 Book Period
In keeping with past trends, full migration to this latest Microsoft Server Operating System will begin in earnest 12 months after its release, in mid-to-late 2004. This book hits the market just as large enterprises begin the process of moving from Windows 2000 Server to Windows Server 2003. The title says everything you need to know about this...
Case Files: Gross Anatomy, 2nd Edition
Case Files: Gross Anatomy, 2nd Edition

Real life clinical cases for the basic sciences and USMLE Step 1

"This handy little text has everything you need to review gross anatomy...[It's] perfect for first-years just starting anatomy, second-years preparing for the boards, and third- and fourth-years going over their anatomy for their surgery...

Software Testing: Concepts and Operations (Quantitative Software Engineering Series)
Software Testing: Concepts and Operations (Quantitative Software Engineering Series)

Explores and identifies the main issues, concepts, principles and evolution of software testing, including software quality engineering and testing concepts, test data generation, test deployment analysis, and software test management

This book examines the principles, concepts, and processes that are fundamental to
...


Matrix Computations (Johns Hopkins Studies in the Mathematical Sciences)
Matrix Computations (Johns Hopkins Studies in the Mathematical Sciences)

The fourth edition of Gene H. Golub and Charles F. Van Loan's classic is an essential reference for computational scientists and engineers in addition to researchers in the numerical linear algebra community. Anyone whose work requires the solution to a matrix problem and an appreciation of its mathematical properties will find this book...

MCAD/MCSD Training Guide (70-316): Developing and Implementing Windows-Based Applications with Visual C# and Visual Studio.NET
MCAD/MCSD Training Guide (70-316): Developing and Implementing Windows-Based Applications with Visual C# and Visual Studio.NET
The authoritative solution to passing the 70-316 exam!
Amit Kalani is a leading authority on C#.
Training Guides are the most effective self-study guide in the marketplace, featuring exam tips, study strategies, review exercises, case studies, practice exams, ExamGear testing software, and more.
Subjected to rigorous technical
...
Human Factors and Ergonomics in Consumer Product Design: Methods and Techniques (Handbook of Human Factors in Consumer Product Design)
Human Factors and Ergonomics in Consumer Product Design: Methods and Techniques (Handbook of Human Factors in Consumer Product Design)

Every day we interact with thousands of consumer products. We not only expect them to perform their functions safely, reliably, and efficiently, but also to do it so seamlessly that we don’t even think about it. However, with the many factors involved in consumer product design, from the application of human factors and ergonomics...

©2021 LearnIT (support@pdfchm.net) - Privacy Policy