Writing comprehensive design documents, accurately estimating tasks and schedules, setting up a comprehensive QA planthese are all important aspects of the game development process that are often underplanned. Game company executive Erik Bethke provides a guidebook that discusses these issues, along with detailed coverage of development methods and project management techniques, all from the perspective of someone who has learned the hard way and is still learning.Find out about every aspect of game development and production from concept on a napkin, through development, release, and beyond into patches and point-releases.Understand the challenges that game developers face in producing successful game titles.Learn how to define the key elements and requirements of a game.Discover how to create and maintain schedules using Gantt charts and resource usage charts.Learn how to use Unified Modeling Language to improve the efficiency of your game development process.Develop an understanding of how intimately your business parameters affect your game designs.Explore strategies for landing a job in the game industry.Find out about outsourcing different parts of game production, such as motion capture, music, voice, and sound effects.
About the Author
Erik Bethke is the CWO of Taldren, where he holds the position of executive producer and lead designer on Taldrens Starfleet Command series published by Interplay and Activision, as well as the upcoming title Black9, published by Majesco. Bethke has held a variety of positions in the game industry including senior group producer at Interplay. He has a bachelors degree in aerospace engineering and has worked in the Space Sciences division at the Jet Propulsion Laboratory.