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Game Development for iOS with Unity3D

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Demystifies the Processes of Game Development
Game Development for iOS with Unity3D takes you through the complete process of Unity iOS game development. A game developer for over 12 years, the author presents production-proven techniques and valuable tips and tricks needed to plan, build, test, and launch games for the iPhone, iPod, and iPad. He walks you through all the necessary procedures, including how to publish your game to the App Store.

Encompasses the Whole Range of iOS Game Development
This practical book begins with advice on writing a game design document and getting Apple developer certification. It then covers the build processes of the Unity Remote application and explains how to use the Unity editor. After focusing on debugging and optimization, the author describes tips for designing and marketing a successful App Store page. The book also features two iOS-ready games to explore, adapt, and play. Source files for the game examples are available at www.crcpress.com.

Guides You in Creating a Functional iOS Game
Accessible to indie game developers and small- to medium-sized studios, this hands-on guide gives you the tools and knowledge needed to start building and launching iOS games. It helps you create games using Unity3D and publish them to the App Store.

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Inside Active Directory: A System Administrator's Guide, Second Edition (Microsoft Windows Server System)
Inside Active Directory: A System Administrator's Guide, Second Edition (Microsoft Windows Server System)

The most practical, comprehensive, and highly praised guide to Active Directory has now been fully updated for Windows Server 2003. The second edition of Inside Active Directory: A System Administrator's Guide offers a definitive reference to the...

Big Book of Apple Hacks: Tips & Tools for Unlocking the Power of Your Apple Devices
Big Book of Apple Hacks: Tips & Tools for Unlocking the Power of Your Apple Devices
Ostensibly, you buy a computer or gadget to get something done. The something might be as simple as listening to MP3s you’ve ripped from your CD collection or as challenging as creating a full-length feature film. Apple is happy to sell you products to meet your needs. The trouble is your needs aren’t...
Designing with Web Standards (3rd Edition)
Designing with Web Standards (3rd Edition)

Best-selling author, designer, and web standards evangelist Jeffrey Zeldman has revisited his classic, industry-shaking guidebook. Updated in collaboration with co-author Ethan Marcotte, this third edition covers improvements and challenges in the changing environment of standards-based design.

Written in the same engaging
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Effective awk Programming (3rd Edition)
Effective awk Programming (3rd Edition)
Effective awk Programming provides complete coverage of the gawk 3.1 language as well as the most up-to-date coverage of the POSIX standard for awk available anywhere. Author Arnold Robbins clearly distinguishes standard awk features from GNU awk (gawk)-specific features, shines light into...
Linux Kernels Internals (2nd Edition)
Linux Kernels Internals (2nd Edition)

Since the introduction of Linix version 1.2 in March 1995, a worldwide community has evolved from programmers who were attracted by the reliability and flexibility of this completely free operating system. Now at version 2.0, Linux is no longer simply the operating system of choice for hackers, but is being successfully employed in commercial...

Excel 2003 Formulas
Excel 2003 Formulas
Everything you need to know about
  • Mastering operators, error values, naming techniques, and absolute versus relative references
  • Debugging formulas and using the auditing tools
  • Importing and exporting XML files and mapping the data to specific cells
  • Using Excel 2003’s rights management...
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