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Getting Started with the Photon: Making Things with the Affordable, Compact, Hackable WiFi Module

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The Photon is an open source, inexpensive, programmable, WiFi-enabled module for building connected projects and prototypes. Powered by an ARM Cortex-M3 microcontroller and a Broadcom WiFi chip, the Photon is just as happy plugged into a hobbyist's breadboard as it is into a product rolling off of an assembly line.

While the Photon--and its accompanying cloud platform--is designed as a ready-to-go foundation for product developers and manufacturers, it's great for Maker projects, as you'll see in this book. You'll learn how to get started with the free development tools, deploy your sketches over WiFi, and build electronic projects that take advantage of the Photon's processing power, cloud platform, and input/output pins. What's more, the Photon is backward-compatible with its predecessor, the Spark Core.

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Calculus: Single and Multivariable
Calculus: Single and Multivariable

This Sixth Edition of Calculus continues the effort to promote courses in which understanding and computation reinforce each other. Calculus: Single and Multivariable 6th Edition reflects the many voices of users at research universities, four-year colleges, community colleges, and secondary schools. This new edition has been streamlined to...

Clinically Oriented Anatomy, Fifth Edition
Clinically Oriented Anatomy, Fifth Edition

Clinically Oriented Anatomy, Fifth Edition provides first-year medical and allied health students with the clinically oriented anatomical information that they need in study and practice. This book is renowned for its comprehensive coverage of anatomy, presented as it relates to the practice of medicine, dentistry, and...

Space-Time Coding
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Space–Time Coding provides an introduction to the subject and its application to wireless communication systems. With the integration of internet and multimedia applications in next generation wireless communications, the demand for wide-band high data rate communication services is growing. Space–time coding is based on...

Robotics: Science and Systems V
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Robotics: Science and Systems V spans a wide spectrum of robotics, bringing together researchers working on the foundations of robotics, robotics applications, and the analysis of robotics systems. This volume presents the proceedings of the fifth annual Robotics: Science and Systems conference, held in 2009 at the University of...

Myopathology: A Practical Clinico-pathological Approach to Skeletal Muscle Biopsies
Myopathology: A Practical Clinico-pathological Approach to Skeletal Muscle Biopsies

This book covers all aspects of basic, essential, recent advances and controversies in myopathology. The major emphasis is on diagnostic myopathology of muscular dystrophies, inflammatory myopathies, mitochondrial myopathies, metabolic myopathies, congenital myopathies, myopathies of miscellaneous etiology, neurogenic and...

Beginning Java 8 Games Development
Beginning Java 8 Games Development

Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game...

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