Home | Amazing | Today | Tags | Publishers | Years | Account | Search 
Getting Started with Unity 2018 - Third Edition: A Beginner's Guide to 2D and 3D game development with Unity

Buy

Learn how to use Unity 2018 by creating your very own 3D game while developing your essential skills

Key Features

  • Learn to create immersive 3D games and Virtual Reality experiences with Unity 2018
  • Build custom scripts to make your game characters interactive
  • Explore and implement AritificiaI Intelligence techniques to bring your game to life

Book Description

The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools and rapid workflows, which can be used to create interactive 3D content. With Unity, you can scaffold your way from the basics and make make stunning interactive games.

This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development.

Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets, as well as assets created with third-party 3D modeling tools such as Blender.

Moving on, you will create custom scripts to control non-player character behaviors and gameplay. You will master exciting concepts such as Heads-Up-Displays, mini-maps, game navigation, sound effects, and lighting effects. Next, you'll learn how to create your first VR experience, right from setting up the project to image effects. You'll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences.

Each section is a stepping stone toward the completion of the final game. By the end of the book, you'll have learned advanced topics such as cross-platform considerations which enable your games to run on multiple platforms.

What you will learn

  • Set up your Unity development environment and navigate its tools
  • Import and use custom assets and asset packages to add characters to your game
  • Build a 3D game world with a custom terrain, water, sky, mountains, and trees
  • Animate game characters, using animation controllers, and scripting
  • Apply audio and particle effects to the game
  • Create intuitive game menus and interface elements
  • Customize your game with sound effects, shadows, lighting effects, and rendering options
  • Debug code and provide smooth error handling

Who This Book Is For

If you are an aspiring game developer interested in learning Unity 2018 and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity is required.

Table of Contents

  1. Downloading and Installing Unity
  2. The Unity Interface
  3. Designing the Game
  4. Creating our Terrain
  5. Lights, Cameras, and Shadows
  6. Creating and Importing 3D Objects for our Game
  7. Implementing our Player Character
  8. Implementing our Non-Player Characters
  9. Adding a Heads-Up Display
  10. Scripting our Points System
  11. Scripting Victory and Defeat
  12. Adding Audio and Visual Effects to our Game
  13. Optimizing our Game for Deployment
  14. First steps in Virtual Reality
(HTML tags aren't allowed.)

Building Web Services with Java: Making Sense of XML, SOAP, WSDL and UDDI
Building Web Services with Java: Making Sense of XML, SOAP, WSDL and UDDI
The Web services approach is the next step in the evolution of distributed computing. Based on open industry standards, Web services enable your software to integrate with partners and clients in a fashion that is loosely coupled, simple, and platform-independent. Building Web Services with Java: Making Sense of XML, SOAP,...
Neural Networks and Artificial Intelligence for Biomedical Engineering (IEEE Press Series on Biomedical Engineering)
Neural Networks and Artificial Intelligence for Biomedical Engineering (IEEE Press Series on Biomedical Engineering)

Using examples drawn from biomedicine and biomedical engineering, this essential reference book brings you comprehensive coverage of all the major techniques currently available to build computer-assisted decision support systems. You will find practical solutions for biomedicine based on current theory and applications of neural networks,...

Special Edition Using Microsoft Expression Web 2
Special Edition Using Microsoft Expression Web 2
Special Edition Using Microsoft® Expression® Web 2

 

The only EXPRESSION WEB 2 book you need

 

The successor to the best-selling book on the first release of Microsoft Expression Web, this book provides comprehensive...


Big Data For Dummies
Big Data For Dummies

Find the right big data solution for your business or organization

Big data management is one of the major challenges facing business, industry, and not-for-profit organizations. Data sets such as customer transactions for a mega-retailer, weather patterns monitored by meteorologists, or social network activity can quickly...

Knowledge Governance: Processes and Perspectives
Knowledge Governance: Processes and Perspectives
While there are many books on knowledge management, knowledge governance is a concept that has not been so well explored, and is much less understood. Knowledge governance refers to choosing structures and mechanisms that can influence the processes of sharing and creating knowledge.

The book argues that knowledge governance is a
...
Hands-On Start to Wolfram Mathematica
Hands-On Start to Wolfram Mathematica

For more than 25 years, Mathematica has been the principal computation environment for millions of innovators, educators, students, and others around the world. This book is an introduction to Mathematica. The goal is to provide a hands-on experience introducing the breadth of Mathematica, with a focus on ease of use. Readers get detailed...

©2019 LearnIT (support@pdfchm.net) - Privacy Policy