Home | Amazing | Today | Tags | Publishers | Years | Account | Search 
Handbook of Constraint Programming (Foundations of Artificial Intelligence)

Buy
This encyclopedic work covers twenty-plus years of research in constraint programming in a readable, accessible and appealing way. For someone outside the field wondering what Constraint Programming is all about, this is the perfect introduction, and the book will remain useful as a reference for years.
Michael Trick, Professor of Operations Research, Tepper School of Business, Carnegie Mellon University

This book is an impressive and comprehensive coverage of Constraint Programming. The authors, many of whom are key contributors to the subjects described, have done a great job to make the important and interesting material accessible. A must-read for newcomers, and a must-have for the converts.
Joxan Jaffar, Professor and Dean, School of Computing, National University of Singapore

This handbook captures the breadth and sophistication of the field of constraint programming (CP), a rapidly growing area of research with significant academic and commercial impact. The editors and contributors provide an outstanding overview of the core and cutting edge techniques in the field. This handbook will be essential to all CP researchers and practitioners. It will also be a great guide for researchers from related fields, such as optimization and operations research.
Bart Selman, Professor of Computer Science, Cornell University

Constraint programming is a powerful paradigm for solving combinatorial and numerical problems that draws on a wide range of techniques from artificial intelligence, computer science, databases, programming languages, and operations research. Constraint programming is currently applied with success to many domains, such as scheduling, planning, vehicle routing, configuration, networks, and bioinformatics.

The aim of this handbook is to capture the full breadth and depth of the field of constraint programming and to be encyclopedic in its scope and coverage. Each chapter of the handbook is a self-contained survey of a topic, and is written by one or more authors who are leading researchers in the area.

The intended audience of the handbook is researchers, graduate students, upper-year undergraduates, and practitioners who wish to learn about the state-of-the-art in constraint programming. No prior knowledge about the field is necessary to be able to read the chapters and gather useful knowledge. Researchers from other fields will find the handbook an effective way to learn about constraint programming and to be able to use constraint programming concepts and techniques in their own work.
(HTML tags aren't allowed.)

Advanced Topics in C: Core Concepts in Data Structures
Advanced Topics in C: Core Concepts in Data Structures

C is the most widely used programming language of all time. It has been used to create almost every category of software imaginable and the list keeps growing every day. Cutting-edge applications, such as Arduino, embeddable and wearable computing are ready-made for C.  

Advanced Topics In
...

Social Solidarity and the Gift
Social Solidarity and the Gift
This book is the result of more than ten years of research and teaching about the themes of the gift and solidarity. It all started in 1992 when, in conversations with anthropologist Willy Jansen, I was put on the track of the gift literature. This was followed by an invitation from the Dutch newspaper Trouw on the occasion of its fiftieth...
Staging Ageing: Theatre, Performance and the Narrative of Decline
Staging Ageing: Theatre, Performance and the Narrative of Decline
How can plays and performances, past and present, inform our understanding of ageing? Drawing primarily on the Western dramatic canon, on contemporary British theater, on popular culture, and on paratheatrical practices, Staging Ageing investigates theatrical engagement with ageing from the Greek chorus to Reminiscence Theater. It...

A History of Video Games in 64 Objects
A History of Video Games in 64 Objects

Inspired by the groundbreaking A History of the World in 100 Objects, this book draws on the unique collections of The Strong museum in Rochester, New York, to chronicle the evolution of video games, from Pong to first-person shooters, told through the stories of dozens of objects essential to the field’s creation and...

Desktop GIS: Mapping the Planet with Open Source Tools
Desktop GIS: Mapping the Planet with Open Source Tools
Desktop GIS explores the world of Open Source GIS software and provides a guide to navigate the many options available. Discover what kind of GIS user you are and lay the foundation to evaluate the options and decide what software is best for you.

Desktop GIS examines the challenges associated with assembling and using an...

Hands-On RESTful API Design Patterns and Best Practices: Design, develop, and deploy highly adaptable, scalable, and secure RESTful web APIs
Hands-On RESTful API Design Patterns and Best Practices: Design, develop, and deploy highly adaptable, scalable, and secure RESTful web APIs

Build effective RESTful APIs for enterprise with design patterns and REST framework's out-of-the-box capabilities

Key Features

  • Understand advanced topics such as API gateways, API securities, and cloud
  • Implement patterns programmatically with easy-to-follow...
©2019 LearnIT (support@pdfchm.net) - Privacy Policy