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Transform Your Workplace!
Imagine a company where people are excited about coming to work and giving their best efforts every day. In this innovative and engrossing business parable, Harry Paul and Ross Reck show managers at all levels how they can immediately and easily increase productivity by tapping into the discretionary effort of the people who work for them. Starting from the most basic aspect of business reality—that people intentionally regulate the amount of effort they put into their jobs based upon how they feel they're being treated—the authors point out that the most important part of the job of every manager, team leader, supervisor, and executive is to treat people in such a way that they become excited about applying all their discretionary effort toward performing their jobs.
At the book's center is the story of Nancy Kim, a human resources director at a magazine that is struggling with all the problems associated with unhappy employees—low productivity and morale along with high absenteeism and turnover. After she openly challenges the CEO's new management-by-the-numbers system, she's charged with turning the situation around immediately. Filled with real-world studies, Instant Turnaround! shows anyone how to turn the workplace into a destination—a place where working hard feels like hardly working because it's engaging, enjoyable, and fulfilling. |
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ActionScript 3.0 Game Programming University (2nd Edition)
When the first edition of ActionScript 3.0 Game Programming University came out,
ActionScript 3.0 was new. It was so new, in fact, that most programmers were still stuck
using older ActionScript 1.0 and 2.0.
But by now, most Flash developers have moved on to AS3, and they are loving the
speed, reliability and logical... | | i -Net+ Study GuideHere's the book you need to prepare for CompTIA's i-Net+ Exam. This Sybex Study Guide provides:
- Full coverage of every exam objective
- Practical information on network hardware
- Hundreds of challenging review questions, in the book...
| | Lectures in Game Theory for Computer Scientists
Game playing is a powerful metaphor that fits many situations where interaction
between autonomous agents plays a central role. Numerous tasks
in computer science, such as design, synthesis, verification, testing, query
evaluation, planning, etc. can be formulated in game-theoretic terms. Viewing
them abstractly as games reveals the... |
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