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Intelligent techniques are used since several years in various research areas using
computer programs. The purpose of using intelligent techniques is generally to optimise
the processing time, to find more accurate solutions, for a lot of problems,
than with traditional methods, or simply to find solutions in problems where traditional
methods fail. By “intelligent techniques” we mean above all Artificial Intelligence
based techniques but not only. In some cases, simple human intelligence
may help invent problem adapted new processing methods which greatly improve
existing ones. In Computer Graphics, the use of intelligent techniques started more
recently than in other research areas. However, during these last two decades, the
use of intelligent Computer Graphics techniques is growing up year after year and
more and more interesting techniques are presented in this area.
The purpose of this volume is to present current work of the Intelligent Computer
Graphics community, a community growing up year after year. This volume
is a kind of continuation of the previously published Springer volumes “Artificial
Intelligence Techniques for Computer Graphics” (2008), “Intelligent Computer
Graphics 2009” (2009) and “Intelligent Computer Graphics 2010” (2010).
What is Intelligent Computer Graphics? It is a set of Computer Graphics problems
whose solution is strongly improved by the use of intelligent techniques.
These techniques are mainly based on Artificial Intelligence. So, in Declarative
scene Modelling, problem resolution, constraint satisfaction and machine-learning
techniques are used. In scene understanding, as well as in improved Monte-Carlo
Radiosity, heuristic search techniques allow to improve solutions. In virtual world
exploration, efficient camera movement is achieved by strategy games techniques.
In behavioural animation, multi-agent techniques, as well as evolutionary algorithms
are currently used. |