I have also worked very hard to condense all this material as much as possible. That being said, when topics are larger than the scope of this book, I do my best to point you in the right direction so you can find more information. Making games is hard work and requires not only technical skills, but also a lot of planning and commitment to completing the project. While following this book may not guarantee a hit game, it will most certainly prepare you to complete the game you start, which any game developer will tell you is probably the hardest part.
Not only will you pick up important tips about game design, you’ll also learn how to publish Impact games to the Web, desktop, and mobile—including a method to package your game as a native iOS app. Packed with screen shots and sample code, this book is ideal for game developers of all levels.
Set up your development environment and discover Impact’s advantages
Build a complete game with core logic, collision detection, and player and monster behavior
Learn why a game design document is critical before you start building
Display and animate game artwork with sprite sheets
Add sound effects, background music, and text
Create screens to display stats and in-game status
Prepare to publish by baking your game files into a single file
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