This book presents an integrated systems approach to the evaluation, analysis, design, and maintenance of civil engineering systems. Addressing recent concerns about the world's aging civil infrastructure and its environmental impact, the author makes the case for why any civil infrastructure should be seen as part of a larger whole. He walks readers through all phases of a civil project, from feasibility assessment to construction to operations, explaining how to evaluate tasks and challenges at each phase using a holistic approach. Unique coverage of ethics, legal issues, and management is also included.
Don't Make Me Think: A Common Sense Approach to Web Usability People won't use your web site if they can't find their way around it. Whether you call it usability, ease-of-use, or just good design, companies staking their fortunes and their futures on their Web sites are starting to recognize that it's a bottom-line issue. In Don't Make Me Think, usability expert Steve Krug distills his years of experience... vi Editor Pocket Reference (Pocket Reference (O'Reilly))
For many users, working in the UNIX environment means using vi, a full-screen text editor available on most UNIX systems. Even those who know vi often make use of only a small number of its features.The vi Editor Pocket Reference is a companion volume to O'Reilly's updated sixth edition of Learning the vi Editor,...
Loop-shaping Robust Control (Automation-Control and Industrial Engineering Series)
The loop-shaping approach consists of obtaining a specification in relation to the open loop of the control from specifications regarding various closed loop transfers, because it is easier to work on a single transfer (in addition to the open loop) than on a multitude of transfers (various loopings such as set point/error, disturbance/error,...
3D Graphics for Game Programming
Many of computer graphics classes in colleges are focused on real-time rendering
and animation. However, it is not easy to nd an appropriate textbook,
which presents the state of the art in interactive graphics, is balanced between
theory and practicality, and is of a proper length to be covered in a semester.
This book is... On the Way to Fun: An Emotion-Based Approach to Successful Game Design
How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults alike? In On the Way to Fun, the author proposes a possible answer to these questions by going back to the roots of gaming and showing how...