| Introduction to Game Programming with C++ explores the world of game development with a focus on C++. This book begins with an explanation of the basics of mathematics as it relates to game programming, covers the fundamentals of C++, and describes a number of algorithms commonly used in games. In addition, it discusses several libraries that can help you manage graphics, add audio, and create installation software so you can get started on the path to making both 2D and 3D games.
With this book:
- Understand the basics of programming in C++, including working with variables, constants, arrays, conditional statements, pointers, and functions.
- Learn how to use the ClanLib library to make 2D games.
- Discover how the OGRE graphics library can be used to implement particle systems and other effects in 3D games.
- Find out how to integrate sound and music into your game.
About the Author
Alan Thorn is a well-traveled freelance developer and technical consultant living in London. With more than seven years of industry experience, he delivers creative solutions to some of the biggest names in the entertainment and leisure business. He is also the author of DirectX 9 User Interfaces: Design and Implementation and DirectX 9 Graphics: The Definitive Guide to Direct3D. |
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| | XML, XSLT, Java, and JSP: A Case Study in Developing a Web ApplicationThe book is a practical, hands-on experience in building web applications based on XML and Java technologies. This book is unique because it teaches the technologies by using them to build a web chat project throughout the book. The project is explained in great detail, after the reader is shown how to get and install the necessary tools to be... | | Pro Visual C++/CLI and the .NET 2.0 PlatformIt is with great satisfaction that I introduce you to Stephen’s excellent new book, Pro Visual C++/CLI and the .NET 2.0 Platform, the first detailed treatment of what has been standardized under ECMA as C++/CLI. Of course, any text, no matter how excellent, is itself incomplete, like a three-walled room.
The fourth wall,... |
Power up your PowToon Studio Project
The ultimate PowToon project guide – get hints, tips, and ideas to turbocharge your PowToon Studio project
About This Book
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In-depth navigation and explanations for the entire PowToon product
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Challenges the way you to think about how to plan your PowToon project depending on audience...
| | Biology Demystified (TAB Demystified)Guide to understanding basic and applied scientific information, for those who've had not formal training in biology. Includes more than 150 illustrations, a pronunciation guide, self-tests, and reviews. Softcover. DLC: Biology.
UNDERSTAND BIOLOGY -- WITHOUT DISSECTING ANYTHING!
If you're years removed... | | Python: Visual QuickStart Guide
Named after the Monty Python comedy troupe, Python is an interpreted, open-source, object-oriented programming language. It's also free and runs portably on Windows, Mac OS, Unix, and other operating systems. Python can be used for all manner of programming... |
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