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Learn cocos2d Game Development with iOS 5 (Learn Apress)

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Did you ever imagine yourself writing a computer game and being able to make money selling it? With Apple’s iTunes App Store and the accompanying mobile devices iPhone, iPod touch, and iPad, it’s now easier than ever. Of course, that doesn’t mean it’s easy— there’s still a lot to learn about game development and programming games. But you are reading this book, so I believe you’ve already made up your mind to take this journey. And you’ve chosen one of the most interesting game engines to work with: cocos2d for iOS.

Developers using cocos2d have a huge variety of backgrounds. Some, like me, have been professional game developers for years and even decades. Others are just starting to learn programming for iOS devices or are freshly venturing into the exciting field of game development. Whatever your background might be, I’m sure you’ll get something out of this book.

Two things unite all cocos2d developers: we love games, and we love creating and programming them. This book will pay homage to that yet won’t forget about the tools that will help ease the development process. Most of all, you’ll be making games that matter along the way, and you’ll see how this knowledge is applied in real game development.

You see, I get bored by books that spend all their pages teaching me how to make yet another dull Asteroids clone using some specific game-programming API. What’s more important, I think, are game programming concepts and tools—the things you take with you even as APIs or your personal programming preferences change. I’ve amassed hundreds of programming and game development books over 20 years. The books I value the most to this day are those who went beyond the technology and taught me why certain things are designed and programmed the way they are. This book will focus not just on working game code but also on why it works and which trade-offs to consider.

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