Home | Amazing | Today | Tags | Publishers | Years | Account | Search 
Learn GameSalad for iOS: Game Development for iPhone, iPad, and HTML5 (Learn Apress)

Buy
In 2007, Apple revolutionized our way of living by introducing the iPhone, but most important was the birth of iOS. Today, iOS is used in the iPhone, iPad, and iPod Touch. Via the App Store, a new business model has emerged that offers more than 500,000 applications and games, resulting in 25 billion downloads. This new business model is a huge opportunity for game entrepreneurs and hobbyists as there are more than 100,000 games in the App Store.

GameSalad is on a mission to help you to be an active actor in this revolution. GameSalad is a powerful, graphical 2D-game development engine for iOS. According to GameSalad, more than 3% of the games in the App Store are created with the GameSalad Creator, its development tool. The Creator has been downloaded more than 150,000 times since 2009.

The power of GameSalad comes from the fact that no programing knowledge is required. You read correctly: NO PROGRAMING at all! You focus on your game logic, and via an intuitive WYSIWYG interface you design your games with a few drag and drop actions. Forget the long learning curve of object-oriented programing (OOP) and Objective-C; this is no longer required with GameSalad.

However, this power does not come without a few constrains. For instance, you can only develop 2D games. Also, you are limited to a specified set of features—important ones but not complete compared to the iOS SDK. Don’t worry—these constrains still leave you with an infinite number of games to create!

GameSalad comes in two versions: free and pro. The free version is obviously free of charge, whereas the pro version costs 299USD per year. I cover the differences between these two versions in Chapter 1.

The book is divided in three parts. Part 1 provides you with the fundamental skillset for GameSalad. Chapter 1 offers step-by-step tutorials for installing all the required tools on your computer to get you started with GameSalad. In Chapters 2 and 3, you design a fully functioning and classic game, Pong, and you get familiar with scenes, actors, attributes, and behaviors. You then create a new version of Arkanoid in Chapter 4, consolidating your skills and using the accelerometer for the first time. Chapter 5 concludes the first part of the book as you remake Space Invader and add new tools to your arsenal.

Part 2 spices things up with more complex features and projects in GameSalad. In Chapters 6 and 7, you create a fully functioning Angry Birds-like game, learning the required physics and creating a very advanced menu system. In Chapter 8, you add music and sounds to your project and implement a very powerful visual effect with a labyrinth game.

Part 3 completes the journey by bringing your game to the Apple Store. In Chapter 9, you finish the Arkanoid-like project started in Chapter 4 by polishing it in Game Center and adding features. Chapter 10 illustrates some non-game apps with GameSalad. You also learn about the device clock features. In Chapter 11, you publish your game on the App Store via a very detailed step-by-step tutorial. Chapter 12 offers a brief introduction to game promotion in Chapter 12. You learn the main tactics to get your game visibility so that it can potentially be the next big hitter!
(HTML tags aren't allowed.)

Inside Active Directory: A System Administrator's Guide, Second Edition (Microsoft Windows Server System)
Inside Active Directory: A System Administrator's Guide, Second Edition (Microsoft Windows Server System)

The most practical, comprehensive, and highly praised guide to Active Directory has now been fully updated for Windows Server 2003. The second edition of Inside Active Directory: A System Administrator's Guide offers a definitive reference to the...

Designing with the Mind in Mind, Second Edition: Simple Guide to Understanding User Interface Design Guidelines
Designing with the Mind in Mind, Second Edition: Simple Guide to Understanding User Interface Design Guidelines

In this completely updated and revised edition of Designing with the Mind in Mind, Jeff Johnson provides you with just enough background in perceptual and cognitive psychology that user interface (UI) design guidelines make intuitive sense rather than being just a list or rules to follow.

Early UI practitioners were trained...

Remote Sensing Digital Image Analysis: An Introduction
Remote Sensing Digital Image Analysis: An Introduction

Remote Sensing Digital Image Analysis provides the non-specialist with an introduction to quantitative evaluation of satellite and aircraft derived remotely retrieved data. Since the first edition of the book there have been significant developments in the algorithms used for the processing and analysis of remote sensing imagery; nevertheless...


Cisco CCNP Remote Access Exam Certification Guide (Cisco Career Certifications)
Cisco CCNP Remote Access Exam Certification Guide (Cisco Career Certifications)

The official study guide for the Cisco CCNP and CCDP(r) Remote Access exam

Coverage of all CCNP and CCDP Remote Access exam topics enables you to identify and fill your knowledge gaps before the exam date. You'll learn to:

  • Determine site requirements in a central office, branch office, and small/remote or home...
Meaning and Mystery: What It Means To Believe in God
Meaning and Mystery: What It Means To Believe in God

Meaning and Mystery offers a challenge to the way Philosophy has traditionally approached the issue of belief in God as a theoretical problem, proposing instead a form of reflection more appropriate to the practical nature of the issue.

  • Makes use of abundant illustrative material, from both literature, such as Les...
Ionic in Action: Hybrid Mobile Apps with Ionic and AngularJS
Ionic in Action: Hybrid Mobile Apps with Ionic and AngularJS

Summary

Ionic in Action teaches web developers how to build cross-platform...

©2019 LearnIT (support@pdfchm.net) - Privacy Policy