Congratulations! You are building your first web application for your iOS device (iPhone, iPad, or iPod
then just scale it down to the size of your target device and you’ll be good to go. You’d be wrong. A lot
In this chapter we lay the groundwork for building a mobile web app. Here we cover things like
getting familiar with your browser, setting up your mobile project, architecting the site, and creating a
site map as well as selecting the tools you’ll use to build it.
All you need is an idea, and I’ll help you take care of the rest.
You purchased this book to get started building a mobile web app. I won’t beat around the bush and
tell you about the history of the Internet or the history of browsers. Instead, let’s just jump in.
Discover tips for iOS usability as well as performance
Dig into features like images, animation, and even geolocation
What you’ll learn
How to design for usability
How to work with Canvas
How to customize your iOS app depending on device and operating system
How to integrate with services like voice and messaging
How to test and optimize your app
Who this book is for
Web developers who want to move into mobile app development on iOS devices as well as mobile users and developers who want to develop cross-platform web apps.
Table of Contents
1. Getting Started
2. HTML5 In Short
3. CSS3 & Styling
5. Mobile Frameworks
6. Site Navigation & Usability & Touch Interactions
7. Geolocation & Google Maps
8. Animation & Effects
9. Canvas & Graphics
10. Video & Audio
11. Integrating with Native Services
12. Taking Apps Offline & Local Storage
13. Mobile Testing
14. Advanced Topics - Performance & Analytics & More
15. Going Native with PhoneGap