Home | Amazing | Today | Tags | Publishers | Years | Account | Search 
Learn SpriteBuilder for iOS Game Development

Buy

SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In Learn SpriteBuilder for iOS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D action game that you can use as a basis for your own games.

You'll learn SpriteBuilder best practices, how to incorporate SpriteBuilder into your game development workflow, and how to use the various features of SpriteBuilder, including game physics, scrolling, menus, and playing audio assets. You'll learn everything from the basics to advanced topics like visual effects, soft-body physics, rendering textured polygons and porting to Android. You'll be using both SpriteBuilder and the latest version of Cocos2D, version 3. If you have a bit of iOS development experience and you want to learn to create imaginative 2D games, Learn SpriteBuilder for iOS Game Development is exactly the book you need.

What you’ll learn

• SpriteBuilder and Cocos2D v3 basics

• How to design a parallax scrolling game scene

• All about game physics in SpriteBuilder from simple animations to breakable joints and soft-body physics

• Creating and combining visual effects

• Designing menu screens with scroll views

• Font management and localization for your game

• How to incorporate audio assets in your game

Who this book is for

Game developers who have experience with iOS development but are new to SpriteBuilder. Some Cocos2d or Sprite Kit experience is helpful but not necessary.

Table of Contents

Part I: Introducing SpriteBuilder and Cocos2D-iphone version 3

Ch. 1: Introduction

Ch. 2: Laying the Groundwork

Ch. 3: Controlling and Scrolling

Ch. 4: Physics and Collisions

Ch. 5: Timelines and Triggers

Ch. 6: Menus and Popovers

Part II: Getting Down to Business with SpriteBuilder

Ch. 7: MainScene and GameState

Ch. 8: Selecting and Unlocking Levels

Ch. 9: Physics Joints

Ch. 10: Soft-Body Plastics

Part III: Now You're a SpriteBuilder Pro!

Ch. 11: Audio and Labels

Ch. 12: Visual Effects and Animations

Ch. 13: Porting to Android

Ch. 14: Debugging and Best Practices

(HTML tags aren't allowed.)

Sarbanes-Oxley and Nonprofit Management: Skills, Techniques, and Methods
Sarbanes-Oxley and Nonprofit Management: Skills, Techniques, and Methods
Is your nonprofit organization ready for increased scrutiny, reporting requirements, regulations, and increased expectations from donors? This combination reference/workbook prepares you and shows you how Sarbanes-Oxley best practices can benefit your organization. It includes:
  • A structured description of Sarbanes-Oxley and its...
Ubuntu Kung Fu: Tips, Tricks, Hints, and Hacks
Ubuntu Kung Fu: Tips, Tricks, Hints, and Hacks
This book was born out of an experiment carried out when Ubuntu 6.06 was released in 2006. Back then Ubuntu was rougher around the edges than it is today. Getting MP3 files to play took some effort. Only a handful of wifi cards worked out of the box and the rest had to be wrangled into working.

So I wrote 25 tips to get Ubuntu working
...
Modern Physics for Engineers
Modern Physics for Engineers
Over the last few years there have been several important changes in the undergraduate curricula in both Engineering and Physics departments. In engineering schools there is an increased emphasis on design type courses which squeeze the time students have for fundamental courses. In physics departments there is an increased need to make a stronger...

TCP/IP Sockets in C: Practical Guide for Programmers (The Practical Guides Series)
TCP/IP Sockets in C: Practical Guide for Programmers (The Practical Guides Series)

TCP/IP Sockets in C: Practical Guide for Programmers is a quick and affordable way to gain the knowledge and skills you need to develop sophisticated and powerful networked-based programs using sockets. Written by two experienced networking instructors, this book provides a series of examples that demonstrate basic sockets techniques...

Professional Refactoring in C# & ASP.NET (Wrox Programmer to Programmer)
Professional Refactoring in C# & ASP.NET (Wrox Programmer to Programmer)

Refactoring is an effective way to quickly uncover problematic code and fix it. In this first book to provide a hands-on approach to refactoring in C# and ASP.NET, you'll discover to apply refactoring techniques to manage and modify your code. Plus, you'll learn how to build a prototype application from scratch and discover how to refactor the...

Guide to Observing Deep-Sky Objects: A Complete Global Resource for Astronomers
Guide to Observing Deep-Sky Objects: A Complete Global Resource for Astronomers
When is the best time to see the Andromeda Galaxy, known also as M31? What about M42, the Great Nebula in Orion? That depends on several factors. First, where you are on the planet Earth, second, what time of year it is, and third, when you like to do your observing. The best time to see anything through our atmosphere is when the sky object is...
©2021 LearnIT (support@pdfchm.net) - Privacy Policy