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Learn Vertex & Pixel Shader Programming with DirectX 9

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This book covers all the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces.

Text shows how to write assembly language for programming the vertex shader and pixel shader hardware using DirectX 9. Covers the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces. For game developers. Softcover. DLC: Vector processing (Computer science).

Hey, dudes and dudettes! You are now about to hang ten
on the crest of a new technology wave!

The next logical step in making 3D graphics and animation go
faster is to allow a programmer to add his own code directly into
the rendering pipeline. The way is now paved where a simple
C-style scripting language called Cg is implemented as well as an
assembly programming language with miscellaneous levels of
syntax for programming registers for the new programmable vertex
and pixel shader-based video cards. In my previous book,
Vector Game Math Processors, I discussed the internals of mathematics
using vector-based processors. You can think of it as a
foundational support for this book. You did read the preface in this
book, didn’t you? You did buy my other book, didn’t you? Great!
This book makes reference to it from time to time, so go buy a
copy for your research library if you have not already!
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