Home | Amazing | Today | Tags | Publishers | Years | Account | Search 
Learning HTML5 Game Programming: A Hands-on Guide to Building Online Games Using Canvas, SVG, and WebGL

Buy

Get Started Fast with HTML5 Online Game Programming!

 

HTML5 will transform web and mobile gaming. As new browsers rapidly adopt it, HTML5 will do everything “legacy” technologies such as Flash and Silverlight have done—and much more. In Learning HTML5 Game Programming, pioneering developer James L. Williams gives you all the knowledge, code, and insights you’ll need to get started fast!

 

Williams combines detailed explanations of HTML5’s key innovations with examples, including two case study applications that address the entire development process. He guides you through setting up a state-of-the-art HTML5 development environment; making the most of HTML5’s canvas tag, SVG vector graphics, and WebGL 3D; and targeting diverse mobile and social platforms. It’s all here: from the essentials of online game design to the nitty-gritty details of performance optimization.

 

About the Website

 

All code samples and answers to chapter exercises are available for download at www.informit.com/title/9780321767363 and on Github at https://github.com/jwill/html5-game-book.

 

Coverage includes

·          Understanding the HTML5 innovations that make it possible to create amazingly rich games

·          Setting up a state-of-the-art open source HTML5 game development environment

·          Using JavaScript to drive sophisticated interactions between users and games

·          Building basic games fast, with the prototype-based Simple Game Framework (SGF)

·          Generating movement and gameplay with the canvas tag and surface

·          Creating games with SVG vector graphics using the RaphaëlJS Javascript library

·          Using Three.js to build powerful WebGL 3D games with far less complexity

·          Developing games without JavaScript, using Google Web Toolkit (GWT) or CoffeeScript

·          Building a complete multiplayer game server using Node.js and WebSockets

·          Planning and choosing tools for mobile game development with HTML5

·          Optimizing game performance with offline cache, minification, and other techniques

 

Learning HTML5 Game Programming is the fastest route to success with HTML5 game development—whether you’re a long-time game developer or a web/mobile programmer building games for the first time.

 

(HTML tags aren't allowed.)

How to Build a Business Rules Engine: Extending Application Functionality through Metadata Engineering
How to Build a Business Rules Engine: Extending Application Functionality through Metadata Engineering
Business rules engines can make organizations more agile by allowing them to manage diverse sets of operating rules, such as many different contracts for goods and services with different clients. For example, business rules engines can contain interfaces that allow users to define business rules to add specific functionality to software...
Graphics Tablet Solutions
Graphics Tablet Solutions
Containing 320 pages of vivid, full-color examples, "Graphic Tablet Solutions" is the first book to address graphics tablets, bringing new freedom to its users through the book's simple format and comprehensive topics. This book teaches users to choose, install, customize and optimize the hardware for their design needs. It covers how to...
MBA in a Nutshell: The Classic Accelerated Learner Program
MBA in a Nutshell: The Classic Accelerated Learner Program

Master MBA key concepts without stepping foot in a classroom

Save yourself the thousands of dollars it cost for an MBA education. Dr. Milo Sobel presents core concepts taught in prestigious MBA programs such as Harvard, Wharton, and Stanford―without the heavy price tag and heavier classroom hours.

With MBA...


Build Your Own Ruby on Rails Web Applications
Build Your Own Ruby on Rails Web Applications
Ruby on Rails has shaken up the web development industry in a huge way—especially when you consider that version 1.0 of Rails was only released in December 2005. The huge waves of enthusiasm for the new framework, originally in weblogs and later in the more traditional media, are probably the reason why this book is in your hands.
...
Creating Client Extranets with SharePoint 2003
Creating Client Extranets with SharePoint 2003
This book is about creating client extranets with SharePoint 2003. Although there are many
fine books that expand upon or clarify the material found in the various SharePoint SDKs
published by Microsoft, this book is different. Most SharePoint books focus primarily on
SharePoint administration or end user features, not on SharePoint
...
A Dictionary of Japanese Food: Ingredients and Culture
A Dictionary of Japanese Food: Ingredients and Culture

Nominated for the Glenfiddich Food Book of the Year Award, this timeless volume is the first and only book of its kind on the subject.

A Dictionary of Japanese Food helps food lovers around the world decipher the intricacies and nuances of Japanese cooking and its ingredients. Definitions in ordinary cookbooks
...

©2019 LearnIT (support@pdfchm.net) - Privacy Policy