| Learning Maya | Character Rigging and Animation will teach you everything you need to achieve effective character set-up and animation in Maya. Developed by Alias|Wavefront Education Product Specialists, the book focuses on the creation of a human character, and provides both theoretical exploration and practical application - each chapter includes conceptual discussions and step-by-step instructions. Seventeen short presentations delivered by an Alias|Wavefront Certified Instructor are provided on the included cd-rom. The instructor provides additional theory, tips and suggestions on a chapter-by-chapter basis, thus allowing you greater insight into the concepts explored in the book.
With this book you will:
· Use layers and templating · Connect and parent joints · Set up IK Single Chain Solvers and group IK handles · Use Set Driven Key · Understand and use both Forward and Inverse Kinematics · Simulate the deformation of clothing using Wire Deformers and Set Driven Key · Drive joint rotation with a Blendshape Slider to help consolidate your control windows · Understand the difference between Smooth and Rigid binding · Export weighting maps from one character, and use for another · Use Pole Vector constraints as a fast and easy way of achieving realistic motion in arms and legs · Create complex and subtle character deformations through the use of Clusters and Lattices
What you need to use this book:
· Maya Personal Learning Edition, Maya Complete 4.0 or Maya Unlimited 4.0. · A CD-ROM drive and Netscape Navigator 4.0 or Internet Explorer 4.0 or higher. |
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