"I'm really happy with what Luebke et al. have created. It's exactly what I would want to find on the shelf if I needed to implement some LOD techniques in a game."
Mark DeLoura, Sony Computer Entertainment America
"This is the first and only book that provides a comprehensive coverage about level of detail. When you are finished reading it, all you will be able to say is "Wow!""
Dave Eberly, Magic Software, Inc.
"This book will find a choice spot on my bookshelf."
Will Schroeder, Kitware, Inc.
"This fine book...provides both a treatment of the underlying theory and a valuable practical reference for the graphics practitioner."
Dr. Frederick P. Brooks, Jr., UNC Chapel Hill
Level of detail (LOD) techniques are increasingly used by professional real-time developers to strike the balance between breathtaking virtual worlds and smooth, flowing animation. Level of Detail for 3D Graphics brings together, for the first time, the mechanisms, principles, practices, and theory needed by every graphics developer seeking to apply LOD methods.
Continuing advances in level of detail management have brought this powerful technology to the forefront of 3D graphics optimization research. This book, written by the very researchers and developers who have built LOD technology, is both a state-of-the-art chronicle of LOD advances and a practical sourcebook that will enable graphics developers from all disciplines to apply these formidable techniques to their own work.