Create high-quality animations at little to no cost!
The fun and easy way® to film in a virtual world and get your movie noticed
Want to master Machinima? This friendly, hands-on guide is packed with savvy techniques for movie-making in Machinima's most popular creation engines — from The Sims 2 to World of Warcraft® to Moviestorm. You get tips on scriptwriting, directing, cinematography, editing, set design, sound recording, distribution — everything you need to become a successful Machinima filmmaker!
About the Author
, one of the two people who coined the word Machinima in 1999, has worked in the medium for more than a decade running Strange Company (www.Strangecompany.org), the world's oldest professional Machinima production company. He was lectured on Machinima on three continents, had his work shown on five (we're still waiting or Antarctica), had his films featured in Entertainment Weekly, on Suicide Girls (www.suicidegirls.com) and in The New York Times, and produced machinima films for the BBC, BAFTA, Electronic Arts, and many others. In 2007, he was awarded the first Award for Outstanding Contribution to Machinima by the Online Machinima Film Festival. Most recently, he completed work on BloodSpell (www.bloodspell.com), Strange Company's first feature film, and is currently working on Strange Company's next major project. He lives in Edinburgh and is intermittently single.
Johnnie Ingram is the former site editor of Machinima.com and holds degrees in both drama and computer science. He lives with his computers in a converted church hall in Scotland. He has previously worked as a theater director, an online journalist, and a drama teacher, as well as once dressing up as a priest in order to sell washing powder. He was first assistant director for BloodSpell. He is now a self-employed Web designer and Strange Company's Head of Beverage Acquisition and Caffeine Development. He is married with one cat.