Mathematics for 3D Game Programming and Computer Graphics, Third Edition
This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D programming such as illumination and... | | Ivor Horton's Beginning Visual C++ 2012
WELCOME TO Ivor Horton’s Beginning Visual C++ 2012. With this book, you can become an effective C++ programmer using Microsoft’s latest application-development system, Visual Studio 2012. I aim to teach you the C++ programming language, and then how to apply C++ in the development of your own Windows applications. Along the way,... | | |