This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers.
This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.
The A+ Exams Guide: (Exam 220-301) (Exam 220-302) The A+ Exams Guide: Exam 220-301 & Exam 220-302 is a completely updated version of Christopher A. Crayton’s popular, no-nonsense preparatory guide to the CompTIA A+ certification exams, now covering both the 2001 and 2003 tests. The new material includes information outlining updated hardware/software technologies such as... Canon EOS 5D Mark II Digital Field Guide
Easy-to-understand techniques for getting the most from your Canon EOS 5D Mark II DSLR
At nearly $3,000 for the body only, the Canon 5D Mark II DSLR is for amateurs and semi-professionals who are serious about taking great photos-and this go-anywhere guide shares insight for doing just that. Authors Charlotte Lowrie and Brian McLernon walk...
Three-Dimensional Television: Capture, Transmission, Display
Advances in optical technology and computing power are bringing life-like 3DTV closer, with potential applications not only in entertainment, but also in education, scientific research, industry, medicine, and many other areas.
3DTV will require the integration of a diversity of key technologies from computing to graphics, imaging...
Digital Retouching and Compositing: Photographers' Guide (Power!)
Written from a photographer's point of view, "Digital Retouching and Compositing: Photographers' Guide" solves every snap-shooter's real-life problems painlessly. It distills complex topics down to a few pages of explanation and easy steps so users can quickly and dramatically change the way photos look. The book is...
Managing Software Requirements: A Use Case Approach, Second Edition
Despite the wealth of development knowledge, experience, and tools available today, a substantial percentage of software projects fail, often because requirements are not correctly determined and defined at the outset, or are not managed correctly as the project unfolds. This second edition of the popular text ...
The Mathematics of Coding Theory
This book is intended to be accessible to undergraduate students with two
years of typical mathematics experience, most likely meaning calculus with a little
linear algebra and differential equations. Thus, specifically, there is no assumption
oLa background inabstr&;t algebra or number theory, nor of probability, nor of