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Mathematics & Physics for Programmers (Game Development Series)

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Math and Physics for Programmers, Second Edition, is for many different people. If you thumb through the pages, you can gain a sense of the topics covered and the presentation of the material. The discussions of mathematics, physics, biology, and other topics are meant to help you understand how such topics can assist you as a programmer who is interested in developing games. But even if your interests don’t center on games, it is hoped that you can find that when the material is presented in the context of games, it is more fun and easier to understand.

Generally, to benefit from this book, it will help a great deal if you know how to program in a language such as Java, JavaScript, Python, ActionScript, Lingo, C/C++, Java, Visual Basic, Perl, or C#. These are some of the languages, in any event, the authors have played with over the years. This can even extend to the scripting languages for MATLAB, Mathematica, or Maple. Any grounding will do, since the code examples in the book are presented as pseudocode, allowing you to put what you learn to work in contexts that are familiar to you.
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