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Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox

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Thank you for choosing, in my opinion, one of the best books available for next-generation modeling and 3D game art techniques. I would like to take a moment to say a few words regarding the purpose of this book (or, as I would call it, training courseware) and what you can expect to learn from it. Many years ago when I was new to 3D and learning Studio Max, I came across a book I found incredibly enlightening as each chapter took me deeper into an original underwater scene. I came away having learned a great deal from that book and to date have not found another like it. As a veteran 3D artist and professional Maya instructor, I have been longing for a well-structured book on Maya modeling to use as a training aid for my students. Additionally, for some time now, other instructors have echoed the same desire. So when the opportunity came before me to write this book, I was excited for the chance to create something special for educating 3D artists.
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