The Business and Culture of Digital Games: Gamework and Gameplay"Fusing digital technologies and cultural creativity, exploiting global networks of production and distribution with little regulation and embodying the liberal ideas of individual choice and agency, digital games seem to epitomize global post-industrial neo-liberal cultural products. Kerr finds reality a bit more complex. For all their... | | Microsoft PowerPoint 2010 Plain & Simple
Get the guide that makes learning Microsoft PowerPoint 2010 plain and simple! This full color, no-nonsense book shows you the quickest ways to solve problems and learn the tools, using easy-to-follow steps and concise, straightforward language. You'll discover new and exciting ways to create and share dynamic presentations with... | | Reasoning About Program TransformationsThe motivation of this text lies in what we believe is the inadequacy of current frameworks to reason about the flow of data in imperative programs. This inadequacy clearly shows up when dealing with the individual side effects of loop iterations. Indeed, we face a paradoxical situation where, on the one hand, a typical program spends most of its... |