Home | Amazing | Today | Tags | Publishers | Years | Account | Search 
Online Game Pioneers at Work

Buy
Online Game Pioneers at Work, 9781430241850 (1430241853), Apress, 2015
In this groundbreaking collection of 15 interviews, successful founders of entertainment software companies reflect on their challenges and how they survived. You will learn of the strategies, the sacrifices, the long hours, the commitment, and the dedication to quality that led to their successes but also of the toll that this incredibly competitive market has on even its most brilliant minds. For the hundreds of thousands of game developers out there, this is a must read survival guide. For those who simply enjoy games and know of some of these founders, this will be a most interesting read.

Sales of video games, hardware, and accessories reach upwards of $20 billion every year in the United States alone, and more than two-thirds of American households include video games in their daily lives. In a world that seems to be overflowing with fortune and success, the vicious truth of this booming industry is easily forgotten: failure is tradition. Video games define a cultural crossroad where business, entertainment, and technology converge, where the risks are great, cutting edge technology is vitally important, and competition is intense. Here are the stories of survival from many of the industries luminaries who founded companies, created industries in their home countries, took amazing risks, innovated technologies, and invented new ways to sell. Among this outstanding group of pioneers are: Richard Garriott, cofounder of Origin Systems, astronaut, and the producer of the revolutionary Ultima Online; John Romero of Doom, Wolfenstein, and Quake fame; and Victor Kislyi, whose World of Tanks set the Guinness World Record for the most people online at once with over 1.1 million people playing. You will read their stories and you will gain an understanding of how they managed in such a demanding business.

There are a few game development companies that have withstood the test of time; most startups exit as quickly as they enter the scene. Many firms are outpaced by the explosive worldwide growth and economic realities of the sector. Here are enlightening the stories of entrepreneurs who found success and many who subsequently could not repeat it. They walk you through their incredible journeys of success and failure while expressing their views on development, design, hiring, finance, business models, selling their organization, the business life cycle, their frustrations and mistakes, while showing their intensity and their passion for the business along the way.

Online Game Pioneers at Work:
  • Explores the formation of entertainment software companies from the perspectives of successful founders who defied the odds
  • Provides insight into why experienced professionals sacrifice the comfort of gainful employment for the uncertainty and risk of the startup
  • Shares the experiences and lessons that shape the lives, decisions, and struggles of entrepreneurs in this volatile business
Featured Entrepreneurs:
  • David Perry, cofounder and CEO at Gaikai
  • Emily Greer, cofounder and CEO at Kongregate
  • Doug Whatley, cofounder and CEO at BreakAway Games
  • Ian Bogost, founding partner at Persuasive Games
  • Victor Kislyi, cofounder and CEO at Wargaming.net
  • Richard Garriott, astronaut and creative director at Portalarium
  • Gaute Godager, cofounder of Funcom
  • Ilkka Paananen, cofounder and CEO at Supercell
  • Jason Kapalka, creator of Bejeweled and cofounder of PopCap Games
  • John Romero, cofounder of id Software
  • Ray Muzyka and Greg Zeschuk, cofounders of BioWare Corp.
  • Raph Koster, cofounder of Metaplace
  • Reynir Harðarson, cofounder of CCP Games
  • Riccardo Zacconi, cofounder and CEO at King
  • Neil Young, cofounder of ngmoco:)
(HTML tags aren't allowed.)

Designing Active Server Pages
Designing Active Server Pages
Designing Active Server Pages provides an important tool for often-overworked ASP programmers: a set of techniques for making the wisest use of the technology in a production environment. Targeting an audience of readers who already are seasoned in ASP, author Scott Mitchell explores techniques for producing "reusable and robust...
Essential Silverlight 2 Up-to-Date
Essential Silverlight 2 Up-to-Date
Now you can design rich Internet applications (RIAs) for the Web using Silverlight 2, the latest version of Microsoft's hot new runtime application -- without waiting for the official release. That's right. With Essential Silverlight 2 Up-to-Date, you not only get a concise, easy-to-understand introduction to Silverlight 2, but thorough coverage of...
Health Science Experiments (Experiments for Future Scientists)
Health Science Experiments (Experiments for Future Scientists)

From choosing healthy food to taking care of one's teeth, and from exploring the ways infection is spread to studying nerves, the health science field is a broad category of study. This book presents activities about health science issues to encourage students to make lifelong, healthy choices.

...

SOA in Practice: The Art of Distributed System Design (Theory in Practice)
SOA in Practice: The Art of Distributed System Design (Theory in Practice)
This book demonstrates service-oriented architecture (SOA) as a concrete discipline rather than a hopeful collection of cloud charts. Built upon the author's firsthand experience rolling out a SOA at a major corporation, SOA in Practice explains how SOA can simplify the creation and maintenance of large-scale applications. Whether your...
Real World Digital Photography (3rd Edition)
Real World Digital Photography (3rd Edition)
Photography has a rich history, from the personal family snapshot to Earth rising over the moon’s horizon. In its brief 170-year history, photography has played many roles to a wide variety of people—from memory keeper to human condition revealer to personal exploration companion. Photography reveals how we perceive...
2600: The Hacker Quarterly, Spring 2005
2600: The Hacker Quarterly, Spring 2005
2600: The Hacker Quarterly, Spring 2005

2600: The Hacker Quarterly is a quarterly American publication that specializes in publishing technical information on a variety of subjects including telephone switching systems, Internet protocols and services, as well
...
©2019 LearnIT (support@pdfchm.net) - Privacy Policy