Home | Amazing | Today | Tags | Publishers | Years | Account | Search 
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 (7th Edition)

Buy

OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images.

 

The OpenGL®Programming Guide, Seventh Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.1. This seventh edition of the best-selling “red book” describes the latest features of OpenGL Versions 3.0 and 3.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques.

 

This seventh edition has been updated to include the newest features of OpenGL Versions 3.0 and 3.1, including

  • Using framebuffer objects for off-screen rendering and texture updates
  • Examples of the various new buffer object types, including uniform-buffer objects, transform feedback buffers, and vertex array objects
  • Using texture arrays to increase performance when using numerous textures
  • Efficient rendering using primitive restart and conditional rendering
  • Discussion of OpenGL’s deprecation mechanism and how to verify your programs for future versions of OpenGL

This edition continues the discussion of the OpenGL Shading Language (GLSL) and explains the mechanics of using this language to create complex graphics effects and boost the computational power of OpenGL. The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the Khronos OpenGL ARB Working Group, an industry consortium responsible for guiding the evolution of OpenGL and related technologies.

 

(HTML tags aren't allowed.)

Windows Software Compatibility and Hardware Troubleshooting
Windows Software Compatibility and Hardware Troubleshooting

As companies keep their existing hardware and operating systems for more years than ever before, the need to diagnose and repair problems is becoming ever more important for IT Pros and system administrators.

Whatever version of Windows you’re using (including Windows 10) you’ll likely need to maintain compatibility...

Professional Microsoft SharePoint 2007 Workflow Programming
Professional Microsoft SharePoint 2007 Workflow Programming
Microsoft Windows SharePoint Services (WSS) 3.0 and Microsoft Office SharePoint Server (MOSS) 2007 provide you with a rich framework for collaborative applications. Packed with practical, real-world examples, this book offers you clear instructions for implementing workflow, custom activities, and conditions into SharePoint applications....
Upgrading and Fixing Computers Do-it-Yourself For Dummies
Upgrading and Fixing Computers Do-it-Yourself For Dummies

You’re no dummy; we both know that. But something about computers often makes you feel like a dummy. And that’s perfectly understandable. Unlike today’s kids, you probably didn’t grow up with a computer in your kindergarten class, car, or in your back pocket. With this book, you’ll no longer feel uncomfortable...


Simple and Usable Web, Mobile, and Interaction Design (Voices That Matter)
Simple and Usable Web, Mobile, and Interaction Design (Voices That Matter)

In a complex world, products that are easy to use win favor with consumers. This is the first book on the topic of simplicity aimed specifically at interaction designers. It shows how to drill down and simplify user experiences when designing digital tools and applications. It begins by explaining why simplicity is attractive, explores the...

Motivate to Win: How to Motivate Yourself and Others
Motivate to Win: How to Motivate Yourself and Others
Motivate to Win begins with the definition of motivation and goes on to consider its many implications for improving one's business and personal life.  Including sections on confidence, goal-setting, and communication, this book will help readers who want to motivate themselves or those around them.
Database: Models, Languages, Design
Database: Models, Languages, Design

This book presents traditional introductory topics in database theory in an accessible and thorough manner. The author conveys a clearer introduction than competing books through his organization of the material and lucid explanations of the concepts. Its presentation and style differ from existing works, most notably in the emphasis on...

©2019 LearnIT (support@pdfchm.net) - Privacy Policy