| This book has a long history. It began over two decades ago as the first half of a book on information and ergodic theory. The intent was and remains to provide a reasonably self-contained advanced (at least for engineers) treatment of measure theory, probability theory, and random processes, with an emphasis on general alphabets and on ergodic and stationary properties of random processes that might be neither ergodic nor stationary.
The intended audience was mathematically inclined engineers who had not had formal courses in measure theoretic probability or ergodic theory. Much of the material is familiar stuff for mathematicians, but many of the topics and results had not then previously appeared in books. The original project grew too large and the first part contained much that would likely bore mathematicians and discourage them from the second part. Hence I finally followed a suggestion to separate the material and split the project in two. The resulting manuscript fills a unique hole in the literature. Personal experience indicates that the intended audience rarely has the time to take a complete course in measure and probability theory in a mathematics or statistics department, at least not before they need some of the material in their research.
I intended in this book to provide a catalogue of many results that I have found need of in my own research together with proofs that I could follow. I also intended to clarify various connections that I had found confusing or insufficiently treated in my own reading. If the book provides similar service for others, it will have succeeded.
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Learning Cocoa with Objective-C, 2nd EditionBased on the Jaguar release of Mac OS X 10.2, this new edition of Learning Cocoa covers the latest updates to the Cocoa frameworks, including examples that use the Address Book and Universal Access APIs. Also included with this edition is a handy quick reference card, charting Cocoa's Foundation and AppKit frameworks, along with an... | | Mathematical Logic (Dover Books on Mathematics)
After the appearance in 1952 of my "Introduction to Metamathematics",
written for students at the first-year graduate level, I had no expectation of
writing another text. But various occasions arose which required me to
think about how to present parts of the same material more briefly, to a
more ... | | Beginning Scripting Through Game Creation"Beginning Scripting Through Game Creation" teaches basic programming concepts using simple games as examples. The book is an introduction to scripting, focusing on logic, event handling, and application development using HTML and JavaScript, with some discussion of other programming languages. Functions, variables, objects, and events... |
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