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Programming Multiplayer Games

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With Internet technology developing rapidly and the use of broadband
Internet services increasingly common, Internet computer gaming has
become ever more popular, while documentation on how to develop
Internet games remains inadequate. Programming Multiplayer Games
provides in-depth coverage of all the major topics associated with
online game programming, as well as giving the programmer easy to
follow, step-by-step tutorials on how to create a fully functional network
library, back-end MySQL database, and a complete, working online
game.

The book contains two main parts. The first explains practical theory
on how to utilize MySQL, PHP4, sockets, and basic Windows
programming. The second part consists of five extensive tutorials, leading
you through the stages of creating a working online game, which
you can both learn from and expand upon.

After reading this book, you will have a solid knowledge of online
game programming and you will also be able to start making your own
online games. Also note that the companion CD contains all the source
code from the book and a ready-to-use version of the network library
you will create in the tutorial section.
We hope you enjoy reading and learning from this book as much as
we have enjoyed writing it!
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