Program your own Raspberry Pi projects
Create innovative programs and fun games on your tiny yet powerful Raspberry Pi. In this book, electronics guru Simon Monk explains the basics of Raspberry Pi application development, while providing hands-on examples and ready-to-use scripts. See how to set up hardware and software, write and debug applications, create user-friendly interfaces, and control external electronics. Do-it-yourself projects include a hangman game, an LED clock, and a software-controlled roving robot.
Boot up and configure your Raspberry Pi
Navigate files, folders, and menus
Create Python programs using the IDLE editor
Work with strings, lists, and functions
Use and write your own libraries, modules, and classes
Add Web features to your programs
Develop interactive games with Pygame
Interface with devices through the GPIO port
Build a Raspberry Pi Robot and LED Clock
Build professional-quality GUIs using Tkinter
Sams Teach Yourself Visual Basic 6 in 21 Days, Professional Reference "Wordy and plodding, but a nicely paced introduction to the Visual Basic world."
This book has all the earmarks of a series designed in-house. This is a bad thing. It means the book contains elements that obviously are the result of compromises made by people sitting through endless meetings and eventually settling on the...
The Pleasures of Statistics: The Autobiography of Frederick Mosteller
From his unique perspective, renowned statistician and educator Frederick Mosteller describes many of the projects and events in his long career. From humble beginnings in western Pennsylvania to becoming the founding chairman of Harvard University’s Department of Statistics and beyond, he inspired many statisticians, scientists, and...
Implementing CIFS: The Common Internet File System
"The book that Microsoft should have written, but didn't."
—Jeremy Allison, Samba Team
"Your detailed explanations are clear and backed-up with source code—and the numerous bits of humor make a dry subject very enjoyable to read."
—J.D. Lindemann, network engineer, Adaptec, Inc.
C++ Database Development
Learn the fundamentals of creating and using object oriented databases with C++ Database Development, 2nd Edition. This comprehensive guide covers the history and principles of database management, advanced techniques for designing and writing C++ persistent object database programs, and using PARODY the Persistent, Almost-Relational...
Holub on Patterns: Learning Design Patterns by Looking at Code
Most programmers learn by looking at computer programs. This book teaches you design patterns in exactly this way: by looking at computer programs and analyzing them in terms of the patterns that they use. Consequently, you learn how the patterns actually occur in the real world, and how to apply the patterns to solve real problems. This book...
Maran Illustrated Weight Training Produced by the award-winning maranGraphics Group, Maran’s Illustrated Guide to Weight Training is a valuable resource for all readers, regardless of age or fitness level. Clear, step-by-step instructions walk the reader through each exercise from beginning to end, while photographs and illustrations show you the targeted muscles for each...