I am always impressed when science fiction and reality meet. With Kinect for Windows, this is definitely the case, and it is exciting to be able to control the computer with only our hands, without touching any devices, just like in the movie “Minority Report.”
I fell in love with Kinect for Windows the first time I tried it. Being able to control my computer with gestures and easily create augmented reality applications was like a dream come true for me. The ability to create an interface that utilizes the movements of the user fascinated me, and that is why I decided to create a toolbox for Kinect for Windows to simplify the detection of gestures and postures.
This book is the story of that toolbox. Each chapter allows you to add new tools to your Kinect toolbox. And at the end, you will find yourself with a complete working set of utilities for creating applications with Kinect for Windows.
Create rich experiences for users of Windows 7 and Windows 8 Developer Preview with this pragmatic guide to the Kinect for Windows Software Development Kit (SDK). The author, a developer evangelist for Microsoft, walks you through Kinect sensor technology and the SDK—providing hands-on insights for how to add gesture and posture recognition to your apps. If you’re skilled in C# and Windows Presentation Foundation, you’ll learn how to integrate Kinect in your applications and begin writing UIs and controls that can handle Kinect interaction.
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This book introduces the Kinect for Windows Software Development Kit to developers looking to enrich applications they build for Windows 7 and later with human motion tracking
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Teaches developers with core C# and WPF skills how to program gesture and posture recognition in Kinect
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Describes how to integrate 3D representation on top of a real scene
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Provides expert insights and code samples to get you up and running