If you are new to programming with Python and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the for the absolute beginner series teach the principles of programming through simple game creation. You will acquire the skills that you need for more practical Python programming applications and you will learn how these skills can be put to use in real-world scenarios. Best of all, by the time you finish this book you will be able to apply the basic principles you’ve learned to the next programming language you tackle.
With the instructions in this book, you’ll learn to:
- Build, slice, and index strings
- Read from, and write to, text files
- Create and manipulate sprites
- Tackle object-oriented programming
- Create a GUI
- Work with sound and music and create animation
Software Testing with Visual Studio Team System 2008
We all know that software testing is the most important part of the Software development life cycle and the quality of the end product is mostly dependent on how well we test our products. But, testing is neither an easy process nor remotely exciting for all the developers.
For testing your applications on the Microsoft platform,...
Automata, Languages and Programming: 31st International Colloquium, ICALP 2004, Turku, Finland, July 12-16, 2004, Proceedings This book constitutes the refereed proceedings of the 31st International Colloquium on Automata, Languages and Programming, ICALP 2004, held in Turku, Finland, in July 2004.
The 97 revised full papers presented together with abstracts of 6 invited talks were carefully reviewed and selected from 379 submissions. The papers address all current...
How to Read a Person Like a Book
1 cassette / 40 minutes
A multi-voice production
Explore the language that exists beyond words - the language of the body and its gestures.
Whether conscious or not of our bodies' movements, we express our feelings, attitudes, and motives through gestures that are often vague and frequently ignored....