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Python Programming for the Absolute Beginner

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If you are new to programming with Python and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the for the absolute beginner series teach the principles of programming through simple game creation. You will acquire the skills that you need for more practical Python programming applications and you will learn how these skills can be put to use in real-world scenarios. Best of all, by the time you finish this book you will be able to apply the basic principles you’ve learned to the next programming language you tackle.

With the instructions in this book, you’ll learn to:

  • Build, slice, and index strings
  • Read from, and write to, text files
  • Create and manipulate sprites
  • Tackle object-oriented programming
  • Create a GUI
  • Work with sound and music and create animation
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iPhone Game Development: Developing 2D & 3D games in Objective-C (Animal Guide)
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The 97 revised full papers presented together with abstracts of 6 invited talks were carefully reviewed and selected from 379 submissions. The papers address all current...


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How to Read a Person Like a Book

1 cassette / 40 minutes
A multi-voice production

Explore the language that exists beyond words - the language of the body and its gestures.

Whether conscious or not of our bodies' movements, we express our feelings, attitudes, and motives through gestures that are often vague and frequently ignored.
...

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This volume treats Lagrange equations for electromechanical systems, including piezoelectric transducers and selected applications.

It is essentially an extension to piezoelectric systems of the work by Crandall et al.:"Dynamics of Mechanical and Electromechanical Systems", McGraw-Hill, published in 1968. The first three...

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Several things have been updated in this book. First, the text in general has been updated due to changes in the Internet and web development since the  last edition. I have also dropped a few items that are outdated (such as hidingscripts from older browsers) and expanded coverage of topics like the Document Object Model. I think this book is...
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