Home | Amazing | Today | Tags | Publishers | Years | Account | Search 
Rendering for Beginners: Image Synthesis using RenderMan

Buy
'Rendering for Beginners is bound to become a must-read for anyone interested in Pixar's RenderMan. Saty's experience as both RenderMan practitioner and RenderMan teacher gives him a unique and valuable perspective. I can't wait to add a copy to my own graphics library.'
-Dana Batali, Director of RenderMan Development, Pixar Animation Studios

Whether you are an animator, artist or 2D illustrator looking to move to 3D rendering you will be amazed by what can be achieved with RenderMan. Saty Raghavachary offers a complete, non-technical introduction to RenderMan and rendering in general - finally a guide you dont need a math degree to follow!

Full of clear explanations and plenty of samples on the associated website - www.smartcg.com/tech/cg/books/RfB - for you to play with, this color guide will quickly get you up to speed with this powerful, professional program so you too can harness the power of the program to create top quality imagery.

The book features:
  • Clear explanations of rendering concepts to get you up and running fast
  • Extensive color illustrations to inspire you to make the most of your skills
  • An associated website with numerous self-contained examples which you can download, reproduce, modify and learn from
  • Comprehensive coverage of RenderMans functionality to show you how to get the most out of this powerful renderer
  • Coverage relevant for all versions of the package, including a section on global illumination introduced in Release 11, as well as the key, general rendering concepts
Pixars award-winning RenderMan is one of the best renderers available and has been used to create visual effects for dozens of movies since 1985. It is also the renderer used to make blockbuster animated movies such as Toy Story and Finding Nemo. As the beautiful images in this book show, in addition to photoreal imagery you can also use it to create illustrations, visualizations, simulations of natural media and even abstract art!

Contents:
Rendering; RenderMan; RIB syntax; Geometric primitives; Transformations; Camera, output; Controls; Shading; What's next; Resources

Saty Raghavachary is a senior graphics software developer at DreamWorks Feature Animation. He has written software used in The Prince of Egypt, The Road to El Dorado, Spirit: Stallion of the Cimarron, Sinbad: Legend of the Seven Seas and Shark Tale. He is also a part-time instructor at Gnomon School of Visual Effects, USA where he teaches RenderMan and MEL (Maya) programming.

About the Author
A senior graphics software developer at DreamWorks Feature Animation. He has written software used in The Prince of Egypt, The Road to El Dorado, Spirit: Stallion of the Cimarron, Sinbad: Legend of the Seven Seas and Shark Tale. He is also a part-time instructor at Gnomon School of Visual Effects, USA where he teaches RenderMan and MEL (Maya) programming.
(HTML tags aren't allowed.)

Writing mental ray® Shaders: A Perceptual Introduction (mental ray® Handbooks)
Writing mental ray® Shaders: A Perceptual Introduction (mental ray® Handbooks)

The word "render" isn't unique to the vocabulary of computer graphics. We can talk about a "watercolor rendering," a "musical rendering" or a "poetic rendering." In each of these, there is a transformation from one domain to another: from the landscape before the painter to color on paper, from...

Geotechnics for Sustainable Infrastructure Development (Lecture Notes in Civil Engineering)
Geotechnics for Sustainable Infrastructure Development (Lecture Notes in Civil Engineering)

This book presents 09 keynote and invited lectures and 177 technical papers from the 4th International Conference on Geotechnics for Sustainable Infrastructure Development, held on 28-29 Nov 2019 in Hanoi, Vietnam. The papers come from 35 countries of the five different continents, and are...

Java Performance: The Definitive Guide
Java Performance: The Definitive Guide

Coding and testing are often considered separate areas of expertise. In this comprehensive guide, author and Java expert Scott Oaks takes the approach that anyone who works with Java should be equally adept at understanding how code behaves in the JVM, as well as the tunings likely to help its performance.

You’ll...


Unreal Engine Game Development Blueprints
Unreal Engine Game Development Blueprints

Key Features

  • Understand what a Blueprint is and how to create a complex visual scripting code
  • Discover the infinite possibilities that Unreal Engine offers, and understand which tool to use, where and when
  • Learn to think like a real game developer in order to create enjoyable and bug-free...
Fisma Certification & Accreditation Handbook
Fisma Certification & Accreditation Handbook
The only book that instructs IT Managers to adhere to federally mandated certification and accreditation requirements.

This book will explain what is meant by Certification and Accreditation and why the process is mandated by federal law. The different Certification and Accreditation laws will be cited and discussed including the three
...
Learning the vi and Vim Editors
Learning the vi and Vim Editors
There's nothing that hard-core Unix and Linux users are more fanatical about than their text editor. Editors are the subject of adoration and worship, or of scorn and ridicule, depending upon whether the topic of discussion is your editor or someone else's. vi has been the standard editor for close to 30 years. Popular on Unix and Linux, it has a...
©2019 LearnIT (support@pdfchm.net) - Privacy Policy