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Shell Scripting Recipes: A Problem-Solution Approach

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Filled with over 150 essential, practical recipes that empower Unix users to regain lost time spent creating and testing shell scripts. The majority of scripts included are POSIX-compliant

and supported by many of the major shell variants, including Bash, ksh, and sh. Each real-world example recipe follows the same problem-solution structure, meaning cross-referencing is easy and fast. Recipe topics include file conversion (DOS, UNIX, and Mac), system administration, resource monitoring, filename management, complex date calculations, screen control capabilities, and much more.

Completely updated for this second edition and taking all the changes of the past ten years into account, every recipe in this book is now relevant for a modern audience. Authors Chris Johnson’s and Jayant Varma’s code is clear, direct, and applicable. Add this excellent reference to your library today.

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Managing Time
Managing Time

Learning Made Simple books give you skills without frills. They are matched to the main qualifications and written by experienced teachers and authors to make often tricky subjects simple to learn. Every book is designed carefully to provide bite-sized lessons matched to readers' needs.

Using full
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Final Cut Pro 3 Editing Workshop (2nd Edition)
Final Cut Pro 3 Editing Workshop (2nd Edition)
Go beyond the mechanics of Final Cut Pro 3 - learn how to edit with it! More than a button-pushing manual - this editing workshop gives you firsthand experience with the art and technique of editing with Final Cut Pro 3(FCP). It includes in-depth i

Final Cut Pro 3 Editing Workshop goes beyond the mechanics of Final Cut
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The Theory and Practice of Compiler Writing (McGraw-Hill computer science series)
The Theory and Practice of Compiler Writing (McGraw-Hill computer science series)
This book is intended as a text for a one- or two-semester course in compiler design at the senior undergraduate or introductory graduate level. It can also be used as a self-study and reference book in compiler design. The purpose of this text is to cover the underlying concepts and techniques used in compiler design. Some of...

Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D
Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D
Learn all about Blender, the premier open-source 3D software, in Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D. You will find step-by-step instructions for using Blender’s complex features and full-color visual examples with detailed descriptions of the processes. If you’re an advanced...
Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps
Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps

Gamification may be a new term, but the idea of using game-thinking and game mechanics to solve problems and engage audiences isn’t exactly new. The military has been using games and simulations for hundreds (if not thousands) of years, and the U.S. military has been a pioneer in the use of video games across branches. Three...

Physics for Game Programmers
Physics for Game Programmers
This book illustrates how to infuse compelling and realistic action into game programmingeven if you dont have a college-level physics background! This book covers the basic physics and mathematical models and then shows clearly how to implement them basics to accurately simulate the motion and behavior of cars, planes, projectiles, rockets, and...
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