The International Symposium on Smart Graphics 2006 was held during July
23–25, 2006, at the University of British Columbia in Vancouver, Canada. It
was the seventh event in a series which originally started in 2000 as an AAAI
Spring Symposium.
In response to the overwhelming success of the 2000 symposium, its organizers
decided to turn it into a self-contained event. With the support of IBM,
the first two International Symposia on Smart Graphics were held at the T.J.
Watson Research Center in Hawthorne, New York, in 2001 and 2002. The 2003
symposium moved to the European Media Lab in Heidelberg. Since then the
conference has alternated between North America and Europe. It was held at
Banff Alberta Canada in 2004 and at the cloister Frauenw¨orth on the island of
Frauenchiemsee in Germany in 2005.
The core idea behind these symposia is to bring together researchers and
practitioners from the field of computer graphics, artificial intelligence, cognitive
science, graphic design and the fine arts. Each of these disciplines contributes
to what we mean by the term “Smart Graphics”: the intelligent process of creating
effective, expressive and esthetic graphical presentation. While artists and
designers have been creating communicative graphics for centuries, artificial intelligence
focuses on automating this process by means of the computer. While
computer graphics provides the tools for creating graphical presentations in the
first place, the cognitive sciences contribute the rules and models of perception
necessary for the design of effective graphics. The exchange of ideas between
these four disciplines has led to many exciting and fruitful discussions and the
Smart Graphics symposia draw their liveliness from a spirit of open minds and
the willingness to learn from and share with other disciplines
Many Smart Graphics symposia emphasize a particular aspect of the field in
the call for papers. In a wrap-up session in 2005, workshop participants identified
three key challenges for Smart Graphics that formed the basis for the 2006
workshop: (a) to understand human reasoning with visual representations, (b)
in human decision support, to reconcile the complexity of problems that must
be solved with the simplicity of representation and interaction that is desired
by users, and (c) to build systems that can reason about and change their own
graphical representations to meet the needs and abilities of their users and the
nature of the information they present.