One of the principles to keep in mind when developing iPad and iPhone apps is designing for short bursts of activity. Think about how you use your own mobile device. Likely, you open an app, use it for a spell, and close it. This book is written using the same philosophy. Each chapter is bite-size, and exercises never span more than one chapter. Sample code is short. Descriptions are succinct. I know you’re busy and don’t have time to waste.
I have found the only way to learn iPhone programming is to actually write iPhone apps. As such, this book is designed assuming that you are at your computer and writing the sample applications in each chapter as we go through them. You can read about programming all day, but it won’t stick nearly as well as sitting down and working through the projects yourself. This book is not written to tell you how to program for the iPad or iPhone, but rather to guide you through the process.
Building applications for the iPad and iPhone is full of learning opportunities you won’t find anywhere else. If you’re coming from Windows-world as I did, then you’re in for some amazing technical challenges. A new operating system, a new programming environment, a new programming language, designing mobile applications instead of desktop applications, distributing your app using the App Store … there is a veritable truckload of fun topics to learn.
Take a bite out of Apple's iPhone(tm) success.
The Complete Idiot's Guide(r) to Developing iPhone(tm) Apps is the perfect introduction for aspiring iPhone(tm) app creators, offering a step-by-step approach exploring all of the tools and key aspects of programming using the iPhone(tm) software development kit, including getting the finished product distributed through the App Store.
•Apple also reports more than one billion downloads of their more than 25,000 available applications, and both the number of applications and the appetite for them keeps growing
•Of the more than 50,000 companies and individuals who have registered as program developers, 60 percent have never before developed an Apple platform