Home | Amazing | Today | Tags | Publishers | Years | Account | Search 
The First Humans: Origin and Early Evolution of the Genus Homo

Buy

There are some issues in human paleontology that seem to be timeless. Most deal with the origin and early evolution of our own genus – something about which we should care. Some of these issues pertain to taxonomy and systematics. How many species of Homo were there in the Pliocene and Pleistocene? How do we identify the earliest members the genus Homo? If there is more than one Plio-Pleistocene species, how do they relate to one another, and where and when did they evolve? Other issues relate to questions about body size, proportions and the functional adaptations of the locomotor skeleton. When did the human postcranial “Bauplan” evolve, and for what reasons? What behaviors (and what behavioral limitations) can be inferred from the postcranial bones that have been attributed to Homo habilis and Homo erectus?

Still other issues relate to growth, development and life history strategies, and the biological and archeological evidence for diet and behavior in early Homo. It is often argued that dietary change played an important role in the origin and early evolution of our genus, with stone tools opening up scavenging and hunting opportunities that would have added meat protein to the diet of Homo. Still other issues relate to the environmental and climatic context in which this genus evolved. Were there global or pan-African climatic events that relate to the appearance and/or extinction of Homo species, and if so, can they be tied to the appearance or disappearance of these species in any meaningful way? Did Homo species live in environments that differed from those inhabited by earlier hominins, and can any general trends through time be inferred from paleontological and isotopic evidence?

(HTML tags aren't allowed.)

Advances in Databases and Information Systems: 12th East European Conference, ADBIS 2008, Pori, Finland, September 5-9, 2008, Proceedings
Advances in Databases and Information Systems: 12th East European Conference, ADBIS 2008, Pori, Finland, September 5-9, 2008, Proceedings
This volume contains the best papers presented at the 12th East-European Conference on Advances in Databases and Information Systems (ADBIS 2008) held during September 5–9, 2008, in Pori, Finland. The series of ADBIS conferences is the successor of the annual international workshops with the same title that during 1993-1996 were organized in...
Principal Component Analysis (Springer Series in Statistics)
Principal Component Analysis (Springer Series in Statistics)

 The first edition of this book was the first comprehensive text written solely on principal component analysis. The second edition updates and substantially expands the original version, and is once again the definitive text on the subject. It includes core material, current research and a wide range of applications. Its length is...

Foundation Blender Compositing
Foundation Blender Compositing

Anyone who uses Blender needs this book. Blender users know that it can be used for modeling, animation, and rendering, but it can also be used as a fully functional compositing and post-production application. This book explores Blender's use as a compositing and post-production tool in the video and film production pipeline. In this book, you...


Air Pollution Modeling and its Application XV (v. 15)
Air Pollution Modeling and its Application XV (v. 15)

This volume contains the papers and poster abstracts presented at the 25th NATO/CCMS International Technical Meeting on Air Pollution Modelling and Its Application held in Louvain-la-Neuve, Belgium, during 15-19 October 2001. This ITM was jointly organized by the University of Aveiro, Portugal (Pilot country) and by the Catholic University of...

Creating Game Art for 3D Engines (Game Development)
Creating Game Art for 3D Engines (Game Development)
Learn how to create commercial-quality game art and make it come alive in a 3D engine! "Creating Game Art for 3D Engines" is the ideal guide for the serious student or aspiring animator who wants to learn how to create and successfully export game art, from simple shapes to full-blown characters. Using Autodesk® 3ds Max® to...
Implementing Sugarcrm: A Step-by-step Guide to Using This Powerful Open Source Application in Your Business
Implementing Sugarcrm: A Step-by-step Guide to Using This Powerful Open Source Application in Your Business
Here are just some of the knowledge and skills you will gain when you read this book:

* Learn specific ways in which SugarCRM can increase your profits through richer customer relationships

* The author will help you assess your own companies needs, and plan a SugarCRM implementation tailored specifically to you –...

©2021 LearnIT (support@pdfchm.net) - Privacy Policy