Interactive 3-D graphics is one of the most rapidly advancing technologies ever applied to entertainment. The clear trend of increasing entertainment richness and sophistication that started with the era of Pong shows no sign of slowing.
Over the next few years, the visual quality and realism of interactive 3-D graphics will grow to levels comparable to those in non-interactive visual media such as movies and TV. Combining high-quality graphics with interaction produces a rich expressive medium with the potential to actually surpass the expressive power and entertainment value of the linear media of today.
Hardware technology has always been a key component of the interactive medium. It has evolved from the arcade console and engineering workstation technologies of the early 80s into modern PC display accelerator technology that achieves better performance with far greater visual realism at orders of magnitude lower cost.
In addition to the intense innovation in hardware, software has played an increasingly important role. Although hardware is an integral part of the medium, software, as code, art content, and tools, forms the content of the medium itself. Traditionally, only software has had the flexibility to deliver the rich entertainment experience that customers crave.
Essential Grammar in Use Supplementary Exercises With key his book of supplementary grammar exercises for elementary and lower intermediate students of English accompanies the second edition of Essential Grammar in Use. It contains a wealth of additional exercises which provide students with further practice of the grammar they have studied.
* Provides challenging contrastive practice of the...
Java & XML, 2nd Edition: Solutions to Real-World Problems
While the XML "buzz" still dominates talk among Internet developers, the critical need is for information that cuts through the hype and lets Java programmers put XML to work. Java & XML shows how to use the APIs, tools, and tricks of XML to build real-world applications, with the end result that both the data and the...
In the history of mathematics there are many situations in which calculations
were performed incorrectly for important practical applications.
Let us look at some examples, the history of computing the number π
began in Egypt and Babylon about 2000 years BC, since then many
mathematicians have calculated π (e.g.,... Network Security Architectures
Written by the principal architect of the original Cisco Systems SAFE Security Blueprint, Network Security Architectures is your comprehensive how-to guide to designing and implementing a secure network. Whether your background is security or networking, you can use this book to learn how to...