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The SparkFun Guide to Processing: Create Interactive Art with Code

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Processing is a free, beginner-friendly programming language designed to help non-programmers create interactive art with code.

The SparkFun Guide to Processing, the first in the SparkFun Electronics series, will show you how to craft digital artwork and even combine that artwork with hardware so that it reacts to the world around you. Start with the basics of programming and animation as you draw colorful shapes and make them bounce around the screen. Then move on to a series of hands-on, step-by-step projects that will show you how to:
–Make detailed pixel art and scale it to epic proportions
–Write a maze game and build a MaKey MaKey controller with fruit buttons
–Play, record, and sample audio to create your own soundboard
–Fetch weather data from the Web and build a custom weather dashboard
–Create visualizations that change based on sound, light, and temperature readings

With a little imagination and Processing as your paintbrush, you’ll be on your way to coding your own gallery of digital art in no time! Put on your artist’s hat, and begin your DIY journey by learning some basic programming and making your first masterpiece with The SparkFun Guide to Processing.

The code in this book is compatible with Processing 2 and Processing 3.

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Constipation: Etiology, Evaluation and Management
Constipation: Etiology, Evaluation and Management

The only book to deal specifically with constipation for specialists has been updated to include all the new advances since the first edition (1995). These advances include biofeedback, surgery for constipation, sacral nerve stimulation, the use of laparoscopy for rectal prolapse, treament and our understanding of some of the psychological...

Object-Oriented Technology. ECOOP 2004 Workshop Reader: ECOOP 2004 Workshop, Oslo, Norway, June 14-18, 2004, Final Reports (Lecture Notes in Computer Science)
Object-Oriented Technology. ECOOP 2004 Workshop Reader: ECOOP 2004 Workshop, Oslo, Norway, June 14-18, 2004, Final Reports (Lecture Notes in Computer Science)
This year, for the eighth time, the European Conference on Object-Oriented Programming (ECOOP) series, in cooperation with Springer, is glad to offer the object-oriented research community the ECOOP 2004 Workshop Reader, a compendium of workshop reports pertaining to the ECOOP 2004 conference, held in Oslo from June 15 to 19, 2004.

ECOOP
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Circuit Analysis (Woodhead Publishing Series in Electronic and Optical Materials)
Circuit Analysis (Woodhead Publishing Series in Electronic and Optical Materials)

This text presents the fundamentals of circuit analysis in a way suitable for first and second year undergraduate courses in electronic or electrical engineering. It is very much a ‘theme text’ and not a work book. The author is at pains to follow the logical thread of the subject, showing that the development of topics, one from...


MCSE Exam 70-294 Study Guide and DVD Training System: Planning, Implementing, and Maintaining a Windows Server 2003 Active Directory Infrastructure
MCSE Exam 70-294 Study Guide and DVD Training System: Planning, Implementing, and Maintaining a Windows Server 2003 Active Directory Infrastructure
All of Microsoft’s published objectives for the MCSE 70-
294 Exam are covered in this book. To help you easily
find the sections that directly support particular
objectives, we’ve listed all of the exam objectives
below, and mapped them to the Chapter number in
which they are covered. We’ve also assigned
...
Design of Medical Electronic Devices
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Most of the advances in medicine today are related to medical technology. On one hand, we have the pharmaceutical companies with their efforts to develop new drugs and treatments for many kinds of diseases. These efforts have been for the most part very lucrative since pharmaceutical and biotechnology companies have for many years enjoyed...

How Cool Stuff Works
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Communication systems have existed for thousands of years. A postal system, with relays of riders to deliver messages, was used in Ancient Persia (now Iran) as long ago as the 6th century BC. Until the 1800s, sending post in this way was the only method of long-distance communication. The time it took for a message to be received depended on...

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