Home | Amazing | Today | Tags | Publishers | Years | Account | Search 
Unity 2018 Shaders and Effects Cookbook: Transform your game into a visually stunning masterpiece with over 70 recipes, 3rd Edition


Bring realism to your games by mastering post-processing effects and advanced shading techniques in Unity 2018

Key Features

  • Learn the secrets of creating AAA quality shaders without writing long algorithms
  • Master shader programming through easy-to-follow examples
  • Create stunning visual effects that can be used in 3D games

Book Description

Since their introduction to Unity, shaders have been seen as notoriously difficult to understand and implement in games. Complex mathematics has always stood in the way of creating your own shaders and attaining the level of realism you crave.

Unity 2018 Shaders and Effects Cookbook changes that by giving you a recipe-based guide to creating shaders using Unity. It will show you everything you need to know about vectors, how lighting is constructed with them, and how textures are used to create complex effects without the heavy math.

This book starts by teaching you how to use shaders without writing code with the post-processing stack. Then, you’ll learn how to write shaders from scratch, build up essential lighting, and finish by creating stunning screen effects just like those in high-quality 3D and mobile games. You'll discover techniques, such as normal mapping, image-based lighting, and animating your models inside a shader. We'll explore how to use physically based rendering to treat light the way it behaves in the real world. At the end, we’ll even look at Unity 2018’s new Shader Graph system.

With this book, what seems like a dark art today will be second nature by tomorrow.

What you will learn

  • Understand physically based rendering to fit the aesthetic of your game
  • Write shaders from scratch in ShaderLab and HLSL/Cg
  • Combine shader programming with interactive scripts to add life to your materials
  • Design efficient shaders for mobile platforms without sacrificing their realism
  • Use state-of-the-art techniques, such as volumetric explosions and fur shading
  • Master the math and algorithms behind the most used lighting models
  • Understand how shader models have evolved and how you can create your own

Who this book is for

Unity Shaders and Effects Cookbook is for developers who want to create their first shaders in Unity 2018 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unity is required to get the most from this book.

Table of Contents

  1. Post Processing Stack
  2. Creating your First Shader
  3. Surface Shaders and Texture Mapping
  4. Understanding Lighting Models
  5. Physically Based Rendering
  6. Vertex Functions
  7. Fragment Shaders and Grab Passes
  8. Mobile Shader Adjustments
  9. Screen Effects with Unity Render Textures
  10. Gameplay and Screen Effect
  11. Advanced Shading Techniques
  12. Shader Graph
(HTML tags aren't allowed.)

Extreme Programming Applied: Playing to Win
Extreme Programming Applied: Playing to Win

Extreme Programming (XP) is a significant departure from traditional software development methods, one that is ushering in a change for both developers and business people. It is an agile methodology, which enables highly productive teams to produce quality software from rapidly changing or unclear requirements. XP is disciplined software...

Windows Server Hacks
Windows Server Hacks
The tools, or hacks in this book reveal techniques that go well beyond basic management tasks found in most handbooks. Hacks range from those that deal with general administration to more esoteric hacks in the areas of network deployment, patch management, performance, security, and backup and recovery. No matter which Windows Server you use--NT,...
Models and Analysis for Distributed Systems (ISTE)
Models and Analysis for Distributed Systems (ISTE)
Verification and hence modeling are a mandatory but intricate problem for engineers developing embedded distributed real-time systems that are entrusted with critical safety applications like medical care, transportation, energy production, industrial processes, military operations. Therefore, while emerging 40 years ago, first for...

IP Operations and Management: 9th IEEE International Workshop, IPOM 2009, Venice, Italy, October 29-30, 2009, Proceedings
IP Operations and Management: 9th IEEE International Workshop, IPOM 2009, Venice, Italy, October 29-30, 2009, Proceedings

This book constitutes the refereed proceedings of the 9th IEEE Workshop on IP Operations and Management, IPOM 2009, held in Venice, Italy, on October 29-30, 2009, as part of the 5th International Week on Management of Networks and Services, Manweek 2009.

The 12 revised full papers presented in this volume were carefully reviewed and...

Sell It on eBay: TechTV's Guide to Successful Online Auctions
Sell It on eBay: TechTV's Guide to Successful Online Auctions
Got goods to sell? Then get this guide! Chances are, if something exists (and maybe even if it doesn't), it's been sold on eBay! But making sure that your items not just sell, but sell quickly, at your desired price, and without any snafus in shipping or payment takes some doing in the world's largest bazaar. To ensure that kind of eBay success,...
Show Me Microsoft Windows XP
Show Me Microsoft Windows XP

Microsoft Windows XP Home and Professional editions provide an elegant new user interface and powerful new tools with which to burn a CD, view and manage digital photos and music, and invite PC experts to see and manipulate what's on your screen over the Internet. This book covers all the important tasks that readers need to know, from using...

©2019 LearnIT (support@pdfchm.net) - Privacy Policy