The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for knowledge. It does not go into gory detail about how every little knob and dial functions - that's what the software manual is for! Rather, this book is the fastest path from zero to finished game using the Unity 3D engine. If you've ever wanted to develop games, but have never felt "smart" enough to deal with complex programming, this book is for you. It's also a great kick-start for developers coming from other tools like Flash, Unreal Engine, and Game Maker Pro.
About the Author
Ryan Henson Creighton is a veteran game developer, and the founder of Untold Entertainment Inc. (http://www.untoldentertainment.com/blog) where he creates games and applications for kids, teens, tweens, and preschoolers. Prior to founding Untold, Ryan worked as the Senior Game Developer at Canadian media conglomerate Corus Entertainment, creating advergames and original properties for YTV and Treehouse TV using Flash. Ryan is hard at work developing a suite of original products with Untold Entertainment. He maintains one of the most active and enjoyable blogs in the industry. When Ryan is not developing games, he's goofing off with his two little girls and his fun-loving wife in downtown Toronto.
Microsoft Money 2006 For Dummies (Computer/Tech) Covers Premium, Deluxe, and Standard editions of Money
Use Money to save money, make money, manage money, and get your money's worth
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Computers and Typography
This book is intended as a companion volume to the original
Computers and Typography, but in no way supercedes it. The first
book discussed many of the traditional typographic guidelines, and
related them to modern technology. It recognised that this
knowledge had not been part of the training or experience of the