The 14th International Conference on Human–Computer Interaction, HCI International
2011, was held in Orlando, Florida, USA, July 9–14, 2011, jointly
with the Symposium on Human Interface (Japan) 2011, the 9th International
Conference on Engineering Psychology and Cognitive Ergonomics, the 6th International
Conference on Universal Access in Human–Computer Interaction,
the 4th International Conference on Virtual and Mixed Reality, the 4th International
Conference on Internationalization, Design and Global Development, the
4th International Conference on Online Communities and Social Computing, the
6th International Conference on Augmented Cognition, the Third International
Conference on Digital Human Modeling, the Second International Conference
on Human-Centered Design, and the First International Conference on Design,
User Experience, and Usability.
A total of 4,039 individuals from academia, research institutes, industry and
governmental agencies from 67 countries submitted contributions, and 1,318
papers that were judged to be of high scientific quality were included in the
program. These papers address the latest research and development efforts and
highlight the human aspects of design and use of computing systems. The papers
accepted for presentation thoroughly cover the entire field of human–computer
interaction, addressing major advances in knowledge and effective use of computers
in a variety of application areas.
The four-volume set LNCS 6765-6768 constitutes the refereed proceedings of the 6th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2011, held as Part of HCI International 2011, in Orlando, FL, USA, in July 2011, jointly with 10 other conferences addressing the latest research and development efforts and highlighting the human aspects of design and use of computing systems. The 70 revised papers included in the second volume were carefully reviewed and selected from numerous submissions. The papers are organized in the following topical sections: user models, personas and virtual humans; older people in the information society; designing for users diversity; cultural and emotional aspects; and eye tracking, gestures and brain interfaces.