Whether a marketing campaign or a museum exhibit, a video game or a complex control system, the design we see is the culmination of many concepts and practices brought together from a variety of disciplines. Because no one can be an expert on everything, designers have always had to scramble to find the information and know-how required to make a design work—until now.
Universal Principles of Design, Revised and Updated is a comprehensive, cross-disciplinary encyclopedia of design. Richly illustrated and easy to navigate, it pairs clear explanations of every design concept with visual examples of the concepts applied in practice. From the "80/20” rule to chunking, from baby-face bias to Occam's razor, and from self-similarity to storytelling, every major design concept is defined and illustrated for readers to expand their knowledge.
This landmark reference will become the standard for designers, engineers, architects, and students who seek to broaden and improve their design expertise.
Microsoft .Net Framework 4.5 Quickstart Cookbook
With about 10 years since its first release, Microsoft's .NET Framework 4.5 is one of the most solid development technologies for creating casual, business, or enterprise applications. It has evolved into a very stable and solid framework for developing applications, with a solid core called the CLR (Common Language Runtime)....
Governance, Risk, and Compliance Handbook for Oracle Applications
Governance: In depth coverage of corporate, IT, and security Governance, which includes important topics such as strategy development and communication, strategic reporting and control, and more
Risk Management: Creating a risk management program, performing risk assessment and control verification, and more
Combinatorial Optimization: 3-Volume Set (ISTE)
Combinatorial optimization is a multidisciplinary scientific area, lying in the interface of three major domains: mathematics, theoretical computer science and management.
The three volumes of the Combinatorial Optimization set aim to cover a wide range of topics in this area. These topics also deal with fundamental notions and...
A number of years ago, I happened to come across an article on GUI programming
with C++. I had just started learning C++ and was amazed at how little code the
author2 needed to produce a complete game, including the menus. Of course, there
were a number of constructs that needed explanation, but after a short time I was
hooked:... UNIX System Programming for System VR4 (Nutshell Handbooks)
Any program worth its salt uses operating system services. Even a simple program, if practical, reads input and produces output. And, most applications have more complex needs. They need to find out the time, use the network, or start and communicate with other processes. Systems programming really means nothing more than writing...