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Unix Advanced: Visual QuickPro Guide

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If you've mastered the flavors, commands, and technical jargon surrounding Unix, are comfortable working from within the command line, and are now itching to take your Unix skills to the next level, this is the place to start! Using a task-based teaching style and easy visual approach, author Chris Herborth does more than just enumerate commands here. In these pages, he shows you how to combine and synthesize those commands to take full advantage of all of Unix's functionality. The focus here is on Unix security, networking, and system administration. By the time you reach the end of this volume, you'll be solving problems and administering systems competentlyin short, tapping all of Unix's power.
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Lie Algebras: Theory and Algorithms, Volume 56 (North-Holland Mathematical Library)
Lie Algebras: Theory and Algorithms, Volume 56 (North-Holland Mathematical Library)
The aim of the present work is two-fold. Firstly it aims at a giving an account of many existing algorithms for calculating with finite-dimensional Lie algebras. Secondly, the book provides an introduction into the theory of finite-dimensional Lie algebras. These two subject areas are intimately related. First of all, the algorithmic perspective...
Essential Meetings Blueprints for Managers
Essential Meetings Blueprints for Managers

Transform meetings in your organization with these techniques and strategies that will boost productivity and creativity to ensure your meetings always deliver results. In business, time is valuable –...

Windows System Programming (4th Edition) (Addison-Wesley Microsoft Technology Series)
Windows System Programming (4th Edition) (Addison-Wesley Microsoft Technology Series)

“If you’re writing a native Win32 program or just want to know what the OS is really doing underneath, you need John’s book. He covers the stuff that real systems programmers absolutely must know. Recommended.”

–Chris Sells, Microsoft Corporation

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Game Feel: A Game Designer's Guide to Virtual Sensation (Morgan Kaufmann Game Design Books)
Game Feel: A Game Designer's Guide to Virtual Sensation (Morgan Kaufmann Game Design Books)
"Feel" is the essence of human-computer interaction. It is the single most important (yet often overlooked) element in games that makes the game art form unique. No other traditional art form like film, literature, music encompasses interactivity, as games do. This book bring "feel" to the forefront and gives it a proper...
Design by Evolution: Advances in Evolutionary Design (Natural Computing Series)
Design by Evolution: Advances in Evolutionary Design (Natural Computing Series)

Evolution is Nature’s design process. The natural world is full of wonderful examples of its successes, from engineering design feats such as powered flight, to the design of complex optical systems such as the mammalian eye, to the merely stunningly beautiful designs of orchids or birds of paradise. With increasing...

Handbook of Anticancer Pharmacokinetics and Pharmacodynamics (Cancer Drug Discovery and Development)
Handbook of Anticancer Pharmacokinetics and Pharmacodynamics (Cancer Drug Discovery and Development)

There are many steps on the road from discovery of an anticancer drug to securing its final approval by the Food and Drug Administration. In this thoroughly updated and expanded second edition of the Handbook of Anticancer Pharmacokinetics and Pharmacodynamics, leading investigators synthesize an invaluable overview of the experimental...

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